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Maggi Savin-Baden – Journal of Problem Based Learning in Higher Education, 2024
This reflection provides an introduction to, and reflection on, the new text "Rethinking Problem-based Learning for the Digital Age" (Savin-Baden and Fraser, 2024). It begins by telling the story and rationale for the creation of the book and then provides an overview of the text of the whole. The next section discusses the purpose of…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Neoliberalism
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Kryder, LeeAnne – Writing on the Edge, 1995
Investigates some of the disjunctions between writing as it is taught in academic institutions and writing as it is employed in professional workplaces, especially in the areas of writing context, time pressure, collaboration, and consequences of writing. Considers how these disjunctions might be addressed in the writing classroom. (TB)
Descriptors: Context Effect, Cooperative Learning, Higher Education, Performance Factors
Lindsay, R. C. L. – CSTA Journal, 1998
Describes the differences between normal and sequential lineups and their effects on eyewitnesses to crime. After a staged crime in a college lab, students were shown photographs in either normal lineup style or sequential style. 35% of eyewitnesses shown all photographs at the same time mistakenly picked an innocent person. Only 18% shown…
Descriptors: Association (Psychology), Behavioral Sciences, Cognitive Processes, Context Effect
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Kotey, Bernice; Anderson, Philip H. – Industry and Higher Education, 2005
The performance of distant students in a simulation exercise for a Small Business Management (SBM) course was compared with that of internal students and the demographic and psychological variables associated with the performance of each student group were examined. Distant students matched or exceeded the performance of internal students in…
Descriptors: Computer Uses in Education, College Students, Age Differences, Work Experience
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
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Lin, Xiaodong; Lehman, James D. – Journal of Research in Science Teaching, 1999
Describes a study of college students who designed and conducted experiments involving control of variables after being assigned to one of four versions of a computer-based biology simulation learning environment. Finds that reason-justification prompts directed students' attention to understanding the employment of experimental design principles…
Descriptors: Biology, Computer Uses in Education, Context Effect, Higher Education
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges
Black, Rhonda S.; Schell, John W. – 1995
A qualitative study examined the uses to which 14 adult learners put their acquired knowledge from a graduate-level course in organizational behavior both in and outside classroom settings. The course goal was to empower learners to use organizational theory to improve the performance of vocational education personnel. The 14 learners, who ranged…
Descriptors: Adult Learning, Context Effect, Diffusion (Communication), Graduate Study
Lebow, David G.; Wager, Walter W. – 1994
Implications of using authentic activity as a model for appropriate learning activity are discussed, particularly in regard to the design of computer-based simulations and project-based learning activities. Mere provision of computer-based simulations and reality-centered projects does not ensure that a student will derive the benefits of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Context Effect
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers