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Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
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Page, Angela – Online Learning, 2022
It is widely recognised that the development of higher order thinking skills is a fundamental goal of higher education. There are a variety of online tools that assist the development of student higher order thinking. In this paper, a process of scaffolding for the writing of higher-order questions enabled through peer learning activities is…
Descriptors: Thinking Skills, Higher Education, Cooperative Learning, Skill Development
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Satar, Müge, Ed. – Research-publishing.net, 2021
This volume includes a collection of short papers presented at the second International Virtual Exchange Conference (IVEC) hosted virtually at Newcastle University in September 2020. The contributions address the conference theme, towards digital equity in internationalisation, and offer fresh insights into the current state and future of online…
Descriptors: International Educational Exchange, Computer Uses in Education, Global Approach, Intercultural Communication
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Yadegaridehkordi, Elaheh; Shuib, Liyana; Nilashi, Mehrbakhsh; Asadi, Shahla – Education and Information Technologies, 2019
Recently cloud computing has received significant attention, but its adoption is still far from reaching its full potential, especially in educational contexts. Only a few studies have considered the students' behavior toward adoption of cloud technology in particular for online collaborative learning purposes. Therefore, this research seeks to…
Descriptors: Foreign Countries, Cooperative Learning, Electronic Learning, Universities
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Howard, Barbara; Ilyashenko, Natalia; Jacobs, Lynette – Perspectives in Education, 2023
Scholars from three universities in three different parts of the world--North America, Africa, and Eurasia--across different cultures, disciplines, and contexts, collaborated with the objective of advancing transversal skills and intercultural competences through immersing their students in international virtual teamwork. Students and lecturers…
Descriptors: Foreign Countries, Higher Education, Universities, International Cooperation
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O'Dowd, Robert – Research-publishing.net, 2018
Telecollaboration, or 'virtual exchange', are terms used to refer to the engagement of groups of learners in online intercultural interactions and collaboration projects with partners from other cultural contexts or geographical locations as an integrated part of their educational programmes. In recent years, approaches to virtual exchange have…
Descriptors: Intercultural Communication, Cooperative Learning, Higher Education, Periodicals
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Martinez-Maldonado, Roberto; Pardo, Abelardo; Mirriahi, Negin; Yacef, Kalina; Kay, Judy; Clayphan, Andrew – Journal of Learning Analytics, 2015
Designing, validating, and deploying learning analytics tools for instructors or students is a challenge that requires techniques and methods from different disciplines, such as software engineering, human-computer interaction, computer graphics, educational design, and psychology. Whilst each has established its own design methodologies, we now…
Descriptors: Data Analysis, Learning, Design, Validity
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2018
The purpose of this collaborative project is to incorporate Open Educational Resources (OER) and Virtual Reality (VR) into college courses to promote student engagement and flexible learning opportunities. This project will assist teachers in the K-12 and higher education environment to better identify lesson strategies for the implementation of…
Descriptors: Shared Resources and Services, Educational Technology, Computer Uses in Education, Computer Simulation
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Prieto, Luis P.; Dimitriadis, Yannis; Asensio-Pérez, Juan I. – Qualitative Research in Education, 2014
As digital technologies permeate every aspect of our lives, the complexity of the educational settings, and of the technological support we use within them, unceasingly rises. This increased complexity, along with the need for educational practitioners to apply such technologies within multi-constraint authentic settings, has given rise to the…
Descriptors: Educational Technology, Case Studies, Program Evaluation, Cooperative Learning
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Mack Shelley, Editor; Omer Tayfur Ozturk, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 27-30, 2024, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: STEM Education, Second Language Learning, Second Language Instruction, English (Second Language)
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Mbatha, Blessing – International Review of Research in Open and Distance Learning, 2014
This article reports on the pedagogical value of Web 2.0 tools at Unisa (i.e., whether these tools can improve teaching and learning). A quantitative approach was used to conduct the study, with a questionnaire as a data collection instrument. The sample size was 301 lecturers drawn using stratified sampling, with proportional allocation drawn…
Descriptors: Web 2.0 Technologies, Computer Uses in Education, Web Based Instruction, Distance Education
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Goeze, Annika; Zottmann, Jan M.; Vogel, Freydis; Fischer, Frank; Schrader, Josef – Instructional Science: An International Journal of the Learning Sciences, 2014
The ability to analyze and understand classroom situations through the eyes of not only teachers but also students can be seen as a crucial aspect of teachers' professional competence. Even though video case-based learning is considered to have great potential for the promotion of analytical competence of teachers (i.e., becoming immersed in…
Descriptors: Teacher Education, Teacher Competencies, Video Technology, Case Studies
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Schneckenberg, Dirk – Educational Research, 2014
Background: Cloud computing has recently received interest in information systems research and practice as a new way to organise information with the help of an increasingly ubiquitous computer infrastructure. However, the use of cloud computing in higher education institutions and business schools, as well as its potential to create novel…
Descriptors: Internet, Computer Software, Computer Uses in Education, Information Management
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Pozzi, Francesca; Francesca, Donatella – Research in Learning Technology, 2013
This paper tackles the issue of learning design and pedagogical planning in the context of computer-supported collaborative learning (CSCL). In this sector, we witness the same variety of approaches and tools that we find in the technology-enhanced learning (TEL) research field. In particular, in the CSCL context, notions such as…
Descriptors: Instructional Design, Educational Technology, Models, Cooperative Learning
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