Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Software | 3 |
Creative Activities | 3 |
Higher Education | 3 |
Learning Strategies | 2 |
Adoption (Ideas) | 1 |
Advertising | 1 |
Advisory Committees | 1 |
Annual Reports | 1 |
Appropriate Technology | 1 |
Communication Research | 1 |
Computer Assisted Instruction | 1 |
More ▼ |
Author
Adams, S. | 1 |
Balestri, Diane | 1 |
Broyles, Sheri J. | 1 |
Cummins, M. | 1 |
Ehrmann, Stephen C. | 1 |
Johnson, L. | 1 |
Kendrick, Alice | 1 |
Publication Type
Information Analyses | 1 |
Journal Articles | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 1 |
Audience
Researchers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Johnson, L.; Adams, S.; Cummins, M. – New Media Consortium, 2012
The internationally recognized "NMC Horizon Report" series and regional "NMC Technology Outlooks" are part of the NMC Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe. This volume, the "NMC…
Descriptors: Higher Education, Advisory Committees, Creative Activities, Global Approach
Wanted: "Highly Motivated, Concept-Driven Stars"--Hiring Preferences of Top U.S. Creative Directors.
Broyles, Sheri J.; Kendrick, Alice – 1998
A study surveyed creative directors of top United States advertising agencies to provide an idea of the expectations and hiring practices for both copywriters and art directors in creative departments of those agencies. Results revealed that two-thirds hire creative personnel "right out of school," but that little if any formal recruiting is…
Descriptors: Advertising, Communication Research, Computer Software, Creative Activities

Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software