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Cameron, Steven G. – 2000
Disciplines such as multimedia, 3-D animation, and video depend on a merging of creativity and technology, and students' classroom and job market success in these fields also depends on their ability to synthesize artistic and technological expertise. Today's students are well-versed in computer use, and often this facility causes them to be…
Descriptors: Art Education, Art Products, Computer Assisted Design, Creativity
Wilczynski, V.; And Others – 1993
One definition of creativity is the conviction that each and every existing idea can be improved. It is proposed that creativity in an engineering design process can be encouraged by the adoption of Total Quality Management (TQM) methods based on a commitment to continuous improvement. This paper addresses the introduction and application of TQM…
Descriptors: College Science, Computer Assisted Design, Course Descriptions, Creativity