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Maggi Savin-Baden – Journal of Problem Based Learning in Higher Education, 2024
This reflection provides an introduction to, and reflection on, the new text "Rethinking Problem-based Learning for the Digital Age" (Savin-Baden and Fraser, 2024). It begins by telling the story and rationale for the creation of the book and then provides an overview of the text of the whole. The next section discusses the purpose of…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Neoliberalism
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Scholtz, Frances; Hughes, Suzaan – Journal of Applied Research in Higher Education, 2021
Purpose: The purpose of this paper is to review published research to discern the trends in instructional practices and interventions that educators employ to augment simulation based learning in business education. Design/methodology/approach: Qualitative research was conducted using a systematic review of scholarly articles that satisfied…
Descriptors: Business Administration Education, Computer Simulation, Teaching Methods, Intervention
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Liu, Yiyuan; Levin, Michael A. – Marketing Education Review, 2018
With the emerging use of analytics tools and methodologies in marketing, marketing educators have provided students training and experiences beyond the soft skills associated with understanding consumer behavior. Previous studies have only discussed how to apply analytics in course designs, tools, and related practices. However, there is a lack of…
Descriptors: Teaching Methods, Data Analysis, Marketing, Curriculum Design
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Plutino, Alessia, Ed.; Borthwick, Kate, Ed.; Corradini, Erika, Ed. – Research-publishing.net, 2020
The present volume collects papers from InnoConf19, which took place at the University of Southampton on the 28th of June 2019. The theme of the conference was 'Treasuring languages: innovative and creative approaches in HE'. The contributions collected in this peer-reviewed volume aim to reflect on best practice in higher education. They showcase…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Instructional Innovation
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Steils, Nicole; Tombs, Gemma; Mawer, Matt; Savin-Baden, Maggi; Wimpenny, Katherine – Technology, Pedagogy and Education, 2015
This paper presents findings from a large-scale study which explored the socio-political impact of teaching and learning in virtual worlds on UK higher education. Three key themes emerged with regard to constructing curricula for virtual world teaching and learning, namely designing courses, framing practice and locating specific student needs.…
Descriptors: Curriculum Implementation, Higher Education, Virtual Classrooms, Teaching Methods
Dziorny, Mary Aileen – ProQuest LLC, 2012
This study sought to determine if an online course designed and delivered in Second Life can meet the needs of higher education students with dyslexia. The course design incorporated strategies from Gagne' and Briggs' principles of instruction, Gagnon and Collay's constructivist learning design, Powell's key learning needs of…
Descriptors: Online Courses, Dyslexia, Higher Education, Special Needs Students
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Walford, Rex – Journal of Geography in Higher Education, 1981
Outlines the history, use, and value of simulations (role play, operational games, and individual exercises) in geography instruction. The author stresses that, while simulations improve student motivation and increase interest in concepts, their effectiveness depends on proper integration into course curricula. (AM)
Descriptors: Curriculum Design, Educational Games, Geographic Concepts, Geography Instruction
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Wilson, Christopher; Marcus, David K. – Teaching of Psychology, 1992
Reports on the use of PlayDoh clay in a college neuroanatomy class. Describes how students constructed a PlayDoh model of a sheep's brain subsequent to performing a standard dissection procedure. Maintains that students learned from the procedure and recommended the use of the technique in future classes. (CFR)
Descriptors: Anatomy, Curriculum Design, Dissection, Higher Education
Crookall, David – Simulation/Games for Learning, 1991
Describes a semester-long simulation based on experiential learning called CO-MADE, which was developed to train teachers in syllabus design and instructional materials development. Simulation design is discussed, and use of the simulation in a postgraduate training program for students wishing to become teachers of English to speakers of other…
Descriptors: Curriculum Design, English (Second Language), Experiential Learning, Graduate Study
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Burian, William A. – Journal of Education for Social Work, 1976
Presents a model combining videotape and other media for integration into social work curriculum design as part of the on-campus laboratory, a skill training and practice center, which assists with the interface of classroom and field education. (JT)
Descriptors: Curriculum Design, Higher Education, Laboratory Training, Models
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McGinley, Kevin – System, 1985
Discusses the lack of applications of simulations to the study of English for academic purposes. Advocates a "looser" syllabus design which combines knowledge about learning objectives, organization of material, and methodology yet allows for students' needs and ways of learning. (SED)
Descriptors: Course Organization, Curriculum Design, English for Academic Purposes, Foreign Countries
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Friedman, Charles P. – Academic Medicine, 1995
Computer-based clinical simulations used in medical education are designed according to decisions about which elements of reality to explicitly include, which to leave to imagination, and when to intervene for educational purposes. Programs offer many options for structuring the simulations, such as varying levels of volunteered information about…
Descriptors: Clinical Experience, Computer Assisted Instruction, Computer Software Development, Curriculum Design
Munro, Robert J.; Noah, Dennis – Computer/Law Journal, 1979
The use of the PLATO and EDUCOM systems in legal education are described. Teaching techniques (simulation and gaming), their role in law school curricula, and a survey of uses nationwide are discussed. Available at 675 S. Westmoreland Ave., Los Angeles, CA 90005. (MSE)
Descriptors: Computer Assisted Instruction, Computer Programs, Curriculum Design, Educational Games
Vertinsky, Patricia A.; Thompson, William A. – Research Quarterly, 1980
This study explores some of the links between the physical education system and its socioeconomic environment. Suggestions are made for designing programs that attempt to accommodate needs at all levels of the system. (CJ)
Descriptors: Computer Assisted Testing, Curriculum Design, Elementary Secondary Education, Higher Education
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Tedesco, Lisa A. – Journal of Dental Education, 1990
The paper addresses application of new educational technologies to dental education. Noted is technology's ability to create an electronic curriculum that uses images and text to advance problem-solving and problem-based learning. Information technology provides a risk-free (i.e., patient-free) environment for dental students to test decisions.…
Descriptors: Curriculum Design, Dental Schools, Dentists, Educational Strategies
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