NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 44 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, I. Chien; Rocha-Beverly, Christel; Schneider, Barbara – Education and Information Technologies, 2021
Init2Winit is a gamified mobile application designed to promote college and career knowledge among adolescents. Init2Winit offers students multiple opportunities to explore college and career pathways using game tunnels; this tunnel play informs students' understanding of how mis/aligned choices can have varying consequences for their future. Our…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Adolescents
Peer reviewed Peer reviewed
Direct linkDirect link
Sagnak, Muhittin; Kazancoglu, Yigit; Aksoy, Murat – Journal of Education for Business, 2019
Due to the rapid changes in technology, there have been dramatic changes in manufacturing systems and techniques in almost all industries. In this sense, higher education institutions have become more important as they play a key role in ensuring the labor force in the industry. In the present study, the research streams for operations management…
Descriptors: Higher Education, Correlation, Organizational Effectiveness, Management Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Kietzmann, Jan; Pitt, Leyland – Journal of Marketing Education, 2016
This special issue of "Journal of Marketing Education" was intended to engage as broad a perspective on simulations in the marketing classroom as possible. While some of the articles deal with the use of computerized marketing simulations, there are also articles that view simulations as imitating and pretending. The evidence from the…
Descriptors: Teaching Methods, Simulation, Marketing, Concept Formation
Peer reviewed Peer reviewed
Direct linkDirect link
Monk, Ellen F.; Lycett, Mark – Education and Information Technologies, 2016
Enterprise Resource Planning Systems (ERP) are very large and complex software packages that run every aspect of an organization. Increasingly, ERP systems are being used in higher education as one way to teach business processes, essential knowledge for students competing in today's business environment. Past research attempting to measure…
Descriptors: Management Systems, Information Systems, Strategic Planning, Computer Software
Peer reviewed Peer reviewed
Metcalf, Barbara L.; Yankou, Dawn – Journal of Nursing Education, 2003
An ethics game involves nursing students in defending actions in ethics-based scenarios. Benefits include increased confidence, ability to see multiple perspectives, values clarification, and exposure to decision-making models, professional responsibilities, ethical principles, social expectations, and legal requirements. Difficulties include…
Descriptors: Decision Making, Educational Games, Ethics, Higher Education
Sculli, Dominic – Engineering Education, 1984
Discusses (1) the nature of business games (interactive management simulation exercises in which participants choose values that will guide decision making); (2) selecting and using these games in engineering courses; and (3) developing and administering such games. A sample test for a business policy game is included. (JN)
Descriptors: Business, Decision Making, Educational Games, Engineering Education
McLean, Daniel D. – 1979
The feasibility of using simulation games as an instructional tool in the leisure services classroom is examined. (JD)
Descriptors: Decision Making, Educational Games, Higher Education, Leisure Time
Peer reviewed Peer reviewed
Miller, Richard A. – Journal of Economic Education, 1971
Two versions of the author's game, Duopoly" and Six Suppliers" are described. They are recommended as supplementary techniques for teaching about oligopolistic markets and economic power through classic models. (DB)
Descriptors: Class Activities, Concept Teaching, Decision Making, Economics
Peer reviewed Peer reviewed
Rothwell, J. Dan – Communication Education, 1986
Describes an exercise called "Building Blocks' that demonstrates the risky shift and polarization effects of small group discussion. (PD)
Descriptors: Class Activities, Decision Making, Educational Games, Group Discussion
Sorenson, David S. – Journal of Experiential Learning and Simulation, 1981
Describes the simulation game "Nuclear Deterrence," which was developed to model an international relations crisis situation involving a bargaining framework potentially applicable to crisis modeling in other disciplines. Eight references are listed. (Author/LLS)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Experiential Learning
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015…
Descriptors: Conference Papers, Failure, Electronic Learning, Success
Peer reviewed Peer reviewed
Lengwiler, Yvan – Journal of Economic Education, 2004
The author presents a computer game that puts the player in the role of a central bank governor. The game is a stochastic simulation of a standard reduced form macro model, and the user interacts with this simulation by manipulating the interest rate. The problem the player faces is in many ways quite realistic--just as a real monetary authority,…
Descriptors: Continuing Education, Economics Education, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Glass, John F. – Teaching Sociology, 1978
Recommends a classroom exercise to demonstrate intergroup relations. Possible learning outcomes include conflict resolution, decision-making, trust, and increased understanding of differences between competitive and collaborative behavior. (Author/DB)
Descriptors: Conflict Resolution, Decision Making, Educational Games, Evaluation
Peer reviewed Peer reviewed
Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Previous Page | Next Page ยป
Pages: 1  |  2  |  3