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Nathan J. Mentzer; Tonya M. Isabell; Lakshmy Mohandas – Journal of Computing in Higher Education, 2024
HyFlex learning environments have been meeting the unique needs of students and institutions for nearly 20 years. However, it was the pandemic that gave HyFlex its widespread acceptance and application. Literature suggests that HyFlex may now be considered part of the new norm in education and therefore, further study is needed on how it affects…
Descriptors: Blended Learning, Experiential Learning, Synchronous Communication, Performance
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Connie Svabo, Editor; Michael Shanks, Editor; Chunfang Zhou, Editor; Tamara Carleton, Editor – Contributions from Science Education Research, 2025
This edited volume is an invitation to redesign STEM higher education. It shows the way to active learning in diverse scenarios and provides educators, leaders and policymakers with a visionary approach to active learning and hands-on examples of how education can help students navigate complexity and unpredictability--the challenges of…
Descriptors: STEM Education, Active Learning, Higher Education, Learning Strategies
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Danielle Lake; Wen Guo; Elizabeth Chen; Jacqui McLaughlin – Teaching & Learning Inquiry, 2024
This article builds upon current research to understand the value and limitations of teaching and learning design thinking (DT) in higher education. We implemented a mixed-methods study with faculty and students across 23 diverse courses in four higher education institutions in the United States. Findings showed that following structured learning…
Descriptors: Design, Thinking Skills, Higher Education, Decolonization
Bisz, Joe; Mondelli, Victoria L. – Teachers College Press, 2023
Every educator's imaginative instincts will be guided by this book's practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors' six accessible ALLURE steps: (1) Ask where to apply the play; (2) List the mental moves;…
Descriptors: Design, Active Learning, Educational Games, Game Based Learning
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Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills
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Hye Yeon Park; Carlos V. Licon; Jennifer Givens; Ole Russell Sleipness – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to investigate the integration of education for sustainable development (ESD) into landscape architecture (LA) programs in North American universities to understand its benefits and challenges and provide insights into the implementation of sustainability principles, pedagogies and teaching methods.…
Descriptors: Faculty, Teacher Attitudes, Course Descriptions, Sustainability
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Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
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Tyflopoulos, Evangelos; Haskins, Cecilia; Steinert, Martin – Education Sciences, 2021
Topology optimization (TO) has been a useful engineering tool over the last decades. The benefits of this optimization method are several, such as the material and cost savings, the design inspiration, and the robustness of the final products. In addition, there are educational benefits. TO is a combination of mathematics, design, statics, and the…
Descriptors: Mathematics, Design, Engineering Education, Undergraduate Students
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Chau, Hing-Wah; Jamei, Elmira; Li, Mengbi – Innovations in Education and Teaching International, 2023
Block mode delivery is widely practised in higher education institutions across the world. It is popular at postgraduate level, such as in business and management fields, but is less common at undergraduate level, especially for studio design teaching. There is a lack of literature on the block mode delivery for studio design teaching. The aim of…
Descriptors: Design, Teaching Methods, Higher Education, Undergraduate Students
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Tom Lowe; Maria Moxey – International Journal for Students as Partners, 2024
This article explores the potential for students-as-partners models developed in the scholarship of teaching and learning and educational development fields to be expanded to new agendas such as humanitarian developments and other agendas related to the so-called civic university. There is a growing appetite for students and staff to work in…
Descriptors: Social Values, Values Education, Student Experience, Partnerships in Education
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Lake, Danielle; Flannery, Kathleen; Kearns, Morgan – Innovative Higher Education, 2021
This mixed method study investigated design thinking (DT) practices and outcomes from across disciplinary frameworks within one institution of higher education. Building upon prior DT studies, it examined three interlocking research questions: What DT practices are being implemented across the curriculum? What kinds of outcomes do faculty observe?…
Descriptors: Interdisciplinary Approach, Design, Higher Education, College Faculty
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Raza, Ali; Hasib, Maheen – IEEE Transactions on Education, 2023
Contribution: This article provides a teaching methodology which combines project-based learning, self-regulated learning (SRL), and design projects (DPs) to improve the preparedness of students for computing science-related internships. The methodology is supported by the implementation of the educational technology that transforms the way…
Descriptors: Educational Change, Distance Education, Equal Education, Internship Programs
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Sherman, Derek; Parupudi, Tejasvi; Mentzer, Nathan; Chesley, Amelia; Laux, Dawn; Baniya, Sweta – Journal of Technology Education, 2020
This study looks at Purdue University's Integrated First-Year Experience of Design Thinking in Technology, Fundamentals of Speech Communication, and First-Year Composition and its effects on oral communication. We examined whether this three-course integration inspired by writing-across-the-curriculum and communication-across-the-curriculum would…
Descriptors: Speech Communication, Oral Language, Higher Education, Program Effectiveness
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
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i Serrano, Magda Mària; Musquera Felip, Sílvia; Beriain Sanzol, Luis – Journal of Technology and Science Education, 2018
"Form is 'what', Design is 'how'" (Kahn, 1960). Learning about the formal universe and the wide range of possibilities it offers should be one of the purposes of the early subjects in architectural studies. This article aims to explain the contents of a first course of architectural design and demonstrate how, using a methodology based…
Descriptors: Architectural Education, Architecture, Design, Teaching Methods
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