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Albó, Laia; Barria-Pineda, Jordan; Brusilovsky, Peter; Hernández-Leo, Davinia – International Journal of Artificial Intelligence in Education, 2022
Over the last 10 years, learning analytics have provided educators with both dashboards and tools to understand student behaviors within specific technological environments. However, there is a lack of work to support educators in making data-informed design decisions when designing a blended course and planning appropriate learning activities. In…
Descriptors: Learning Analytics, Visual Aids, Design, Learning Activities
Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Chandramouli, Magesh; Chittamuru, Siva-Teja – Engineering Design Graphics Journal, 2016
This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…
Descriptors: Online Courses, Computer Software, Concept Formation, Guidelines
Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
Pilcher, Nick; Richards, Kendall – Power and Education, 2017
Higher education institutions worldwide base international student recruitment on the assumption that their preparedness in 'English' is assured if they reach a certain level in tests such as the International English Language Testing System (IELTS). This assumes an abstract, objectivist view of language that sees the 'English' as removable for…
Descriptors: English (Second Language), Language Tests, Second Language Learning, Higher Education
Soares, Andrey – Information Systems Education Journal, 2014
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application…
Descriptors: Teaching Methods, Programming, Computer Science Education, Information Systems
Jafar, Musa; Babb, Jeffry – Information Systems Education Journal, 2012
In this paper we present an artifacts-based approach to teaching a senior level Object-Oriented Analysis and Design course. Regardless of the systems development methodology and process model, and in order to facilitate communication across the business modeling, analysis, design, construction and deployment disciplines, we focus on (1) the…
Descriptors: Data Analysis, Design, Systems Development, Models
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics
Grubaugh, Steven – Collegiate Microcomputer, 1985
Introduces a flexible, versatile notetaking system, BASIC Microcomputer Notes, which helps college students preorganize notes to systematically record most unique types of information (program statement numbers, verbatim computer commands, subroutines, flowcharts, and diagrams) presented in a beginning microcomputer programing course. (MBR)
Descriptors: Computer Literacy, Computer Science Education, Computer Software, Design
Peer reviewedFerguson, David L.; Henderson, Peter B. – Machine-Mediated Learning, 1987
Designed initially for use in college computer science courses, the model and computer-aided instructional environment (CAIE) described helps students develop algorithmic problem solving skills. Cognitive skills required are discussed, and implications for developing computer-based design environments in other disciplines are suggested by…
Descriptors: Algorithms, Classroom Environment, Cognitive Ability, Computer Assisted Instruction
McWhinnie, Harold J. – 1991
This paper explores questions associated with chaos theory as it relates to problems in the arts. It reviews the work of several scholars including Minai, Eckersley, Pickover, the Kirsches, and the Molnars. The document directs special attention toward three basic areas in art and design education, which are: (1) the integration of the computer…
Descriptors: Aesthetic Values, Art Education, Chaos Theory, Cognitive Psychology
Fox, Edward A.; Birch, Sandra – Microcomputers for Information Management: An International Journal for Library and Information Services, 1986
Traces the history of Virginia Tech's requirement that incoming freshmen majoring in computer science each acquire a microcomputer running the UNIX operating system; explores rationale for the decision; explains system's key features; and describes program implementation and research and development efforts to provide personal information…
Descriptors: Computer Science Education, Computer Software, Design, Higher Education
Peer reviewedBishop-Clark, Cathy – Journal of Educational Computing Research, 1998
A study of 89 computer programming students in two instructional groups found that those using Visual Basic (VB) mastered programming design concepts as well as those using traditional BASIC. Concludes that VB is an excellent choice for a first programming course (high school or university) emphasizing sequence, selection, iteration, variables,…
Descriptors: Comparative Analysis, Computer Science, Computer Software Development, Design
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