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Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
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Taimur, Sadaf; Onuki, Motoharu; Mursaleen, Huma – Asia Pacific Education Review, 2022
The current research explores the transformative potential of Design Thinking (DT) pedagogy in Higher Sustainability Education (HSE) in a hybrid (mix of online and face-to-face) setting. The case study examined a Field Exercise in Sustainability Science (FESS) course, using DT pedagogy, in a HSE program at a university in Japan. The critical…
Descriptors: Design, Thinking Skills, Case Studies, Transformative Learning
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Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
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Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
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Santolaya, J. L.; Biedermann, A.; Serrano, A. – International Journal of Technology and Design Education, 2018
In this work a matrix-type tool is used to assist design-engineering students to develop product design projects. The 'specifications-factors-concepts matrix' or SFCM is proposed as a specific tool to organize and relate product requirements, design factors and projected solutions. Taking into account the early stages of the design process, two…
Descriptors: Design, Engineering Education, Higher Education, Industrial Arts
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Cassim, Fatima – International Journal of Art & Design Education, 2020
This article introduces playful learning as part of the decolonising project at institutes of higher learning in South Africa with specific reference to the discipline of communication design. Not only does the article interrogate the content of design education, specifically design for development, but more specifically the way that design for…
Descriptors: Play, Learning Processes, Communications, Design
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Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2019
This article discusses the practical and ethical challenges and benefits of using social media and video-based research methods -- also known as Photovoice -- to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant-generated GoPro®…
Descriptors: Social Media, Design, Participatory Research, Action Research
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Wilson, Stephanie; Zamberlan, Lisa – Contemporary Issues in Education Research, 2012
In the competitive market of higher education, government funding agencies consider universities accountable for ensuring a better alignment between educational processes, graduate capabilities and real world employability. Workforce leaders have developed new expectations about the capabilities of graduating students, expecting to employ…
Descriptors: Interdisciplinary Approach, Learning Experience, Higher Education, Undergraduate Study
Schlenker, Lee; Chantelot, Sébastien – International Association for Development of the Information Society, 2014
Despite the increasing attention given to design in business, Design Thinking has had little impact on the quality of business school education. Building upon the foundations of long-standing critiques of management education and the potential for student-centric learning, the authors propose that the use of Design in Practice can significantly…
Descriptors: Learning Experience, Design, Business Administration Education, Business Administration
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers