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Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Nichols-Besel, Kristen; Yu, Xi; Jamsen, Kirsten – Journal of Comparative and International Higher Education, 2022
This article investigates the perspectives of international students in the United States who use writing centers to support their identities and to meet their writing needs and goals. Using survey and focus group data to look closely at how students use one writing center's online Profile and more broadly at the accessibility and responsiveness…
Descriptors: Foreign Students, Laboratories, Writing (Composition), Self Concept
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
Martín Gutiérrez, Jorge; Meneses Fernández, María Dolores – Digital Education Review, 2014
This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment. We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Higher Education
Kamerilova, Galina S.; Kartavykh, Marina A.; Ageeva, Elena L.; Veryaskina, Marina A.; Ruban, Elena M. – International Journal of Environmental and Science Education, 2016
The authors consider the question of computerisation in health, safety and environment teachers' training in the context of the general approaches and requirements of the Federal National Standard of Higher Education, which is realised through designing of electronic informational and educational environment. The researchers argue indispensability…
Descriptors: Foreign Countries, Computer Uses in Education, Health Education, Competency Based Education
Kayal, Soumen; Das, Baisakhi – International Journal of Web-Based Learning and Teaching Technologies, 2017
One of the most impressive uses of information and communication technology is the advent of e-learning. The current E-learning system mainly plays a role of learning assistance such as providing learning content or learning information, and sometime it provides channels or platform in the learning environment for discussion and interaction. In…
Descriptors: Electronic Learning, Foreign Countries, Courseware, Open Source Technology
Waller, Sharon, Ed. – IntechOpen, 2021
Today's educators stand at the crossroads of globalization and technology. The world is rapidly shrinking. The workplace is being transformed before our very eyes. Technology is forever changing the way we perceive reality and the way we do business. Educators are required to equip students for a workplace that has yet to emerge. The skill sets of…
Descriptors: Global Approach, Technological Advancement, Career Readiness, Libraries
Nguyen, ThuyUyen H.; Charity, Ian; Robson, Andrew – Studies in Higher Education, 2016
This study investigates students' perceptions of computer-based learning environments, their attitude towards business statistics, and their academic achievement in higher education. Guided by learning environments concepts and attitudinal theory, a theoretical model was proposed with two instruments, one for measuring the learning environment and…
Descriptors: Foreign Countries, Higher Education, Student Attitudes, Academic Achievement
Goeze, Annika; Zottmann, Jan M.; Vogel, Freydis; Fischer, Frank; Schrader, Josef – Instructional Science: An International Journal of the Learning Sciences, 2014
The ability to analyze and understand classroom situations through the eyes of not only teachers but also students can be seen as a crucial aspect of teachers' professional competence. Even though video case-based learning is considered to have great potential for the promotion of analytical competence of teachers (i.e., becoming immersed in…
Descriptors: Teacher Education, Teacher Competencies, Video Technology, Case Studies
Carmichael, P.; Tscholl, M. – Journal of Computer Assisted Learning, 2013
"Ensemble" is an interdisciplinary research and development project exploring the potential role of emerging Semantic Web technologies in case-based learning across learning environments in higher education. Empirical findings have challenged the claim that cases "bring reality into the classroom" and that this, in turn, might…
Descriptors: Internet, Web 2.0 Technologies, Higher Education, Educational Technology
Kursun, Engin – International Review of Research in Open and Distributed Learning, 2016
Although a number of claims have been made describing massive open online courses (MOOCs) as a disruptive innovation in education, these claims have not yet been proven through research. Instead, MOOCs should perhaps be considered as an integrative model for higher education systems, but to do so will require recognition of credentials. Initial…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Distance Education
Armellini, Alejandro; Hawkridge, David – Journal of Computing in Higher Education, 2012
Following a brief introduction, our paper is in four main sections. First, we lay out the points on which we agree with James Mazoue's views expressed in "The Deconstructed Campus." Second, we offer a critique of his views. Third, we consider evidence-based research opportunities for building universities that may incorporate ideas along the lines…
Descriptors: Evidence, Higher Education, Research Opportunities, Educational Trends
Istance, David; Kools, Marco – European Journal of Education, 2013
This article presents in summary a selection of the work conducted by OECD in the field of technology and education, which has been an on-going focus of OECD work since the 1980s. Recently, much of this has been under the heading of "New Millennium Learners", but it has also included the widening of student achievement surveys towards…
Descriptors: Educational Technology, Holistic Approach, Instructional Innovation, Information Technology
Jorn, Linda; Whiteside, Aimee; Duin, Ann Hill – EDUCAUSE Review, 2009
In the past several years, a series of influential conversations has elevated the importance of place, of space, of design principles, and of learning in the evolving IT infrastructure of higher education. Today, the impact of emerging technologies, diverse learners, strategic campus issues, new course design methods, and recent findings in…
Descriptors: Higher Education, Cooperative Planning, Holistic Approach, Information Technology
Dohn, Nina Bonderup – International Journal of Computer-Supported Collaborative Learning, 2009
In upper tertiary educational programmes around the world, the new Web-mediated communication practices termed Web 2.0 are introduced as learning activities with the goal of facilitating learning through collaborative knowledge construction. The aim of this paper is to point to discrepancies in the views of learning, knowledge, and the goals of…
Descriptors: Learning Activities, Educational Practices, Higher Education, Educational Strategies