NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
von Hausswolff, Kristina – Computer Science Education, 2022
Background and Context: Research in programming education seems to show that hands-on writing at the keyboard is beneficial for learning, but we lack an explanation of why that is and an underlying theory to anchor that explanation. Objective: The first objective is to lay out a theoretical foundation for understanding the learning situation when…
Descriptors: Programming, Computer Science Education, Novices, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Taheri, Pooya; Robbins, Philip; Maalej, Sirine – Education Sciences, 2020
Langara College, as one of the leading undergraduate institutions in the province of British Columbia (BC), offers the "Applied Science for Engineering" two-year diploma program as well as the "Engineering Transfer" two-semester certificate program. Three project-based courses are offered as part of the two-year diploma program…
Descriptors: Engineering Education, Student Projects, Teaching Methods, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Knapp, Kenneth J.; Maurer, Christopher; Plachkinova, Miloslava – Journal of Information Systems Education, 2017
Much has been published about developing a cybersecurity curriculum for institutes of higher learning (IHL). Now that a growing number of IHLs globally offer such programs, a need exists on how to guide, maintain, and improve the relevancy of existing curricula. Just as cybersecurity professionals must be hone their skills continually to keep with…
Descriptors: Information Security, Computer Security, Computer Science Education, Certification
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pastrana, José L. – European Journal of Educational Sciences, 2015
European universities are involved in a process of change to ensure they are more comparable, compatible and coherent systems of higher education inside the European Higher Education Area (EHEA). In addition, scouting takes more than 100 years educating young people around the world. This non-formal education is based on values and its method is…
Descriptors: Computer Software, Higher Education, Colleges, Health Services
Peer reviewed Peer reviewed
Direct linkDirect link
Jara, Carlos A.; Candelas, Francisco A.; Puente, Santiago T.; Torres, Fernando – Computers & Education, 2011
Automatics and Robotics subjects are always greatly improved when classroom teaching is supported by adequate laboratory courses and experiments following the "learning by doing" paradigm, which provides students a deep understanding of theoretical lessons. However, expensive equipment and limited time prevent teachers having sufficient…
Descriptors: Undergraduate Students, Teacher Effectiveness, Experiential Learning, Laboratories
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Beard, Debbie; Schwieger, Dana; Surendran, Ken – Information Systems Education Journal, 2010
Economic conditions over the past year have brought most nations in the world to a state of flux. What once appeared to be a thriving economy has now been in one of the steepest recessions in decades. To get our economy back on track, organizations will need to seek IT investments and solutions that increase productivity, improve security and…
Descriptors: Information Technology, Economic Development, Career Choice, Employment Qualifications
O'Mahony, Catherine, Ed.; Buchanan, Avril, Ed.; O'Rourke, Mary, Ed.; Higgs, Bettie, Ed. – National Academy for Integration of Research, Teaching and Learning, 2014
The 6th Annual Conference of the National Academy for the Integration of Research, Teaching and Learning (NAIRTL) and the 4th Biennial Threshold Concepts Conference was held at Trinity College Dublin, Ireland, on June 27-29, 2012. The NAIRTL is a collaborative initiative between University College Cork, Cork Institute of Technology, National…
Descriptors: Fundamental Concepts, Higher Education, College Instruction, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Dyson, Laurel Evelyn; Litchfield, Andrew; Lawrence, Elaine; Raban, Ryszard; Leijdekkers, Peter – Australasian Journal of Educational Technology, 2009
This article reports on an m-learning research agenda instituted at our university in order to explore how mobile technology can enhance active, experiential learning. Details of the implementation and results of four areas of m-learning are presented: mobile supported fieldwork, fostering interactivity in large lectures with mobile technology,…
Descriptors: Experiential Learning, Case Studies, Program Implementation, Curriculum Implementation
Peer reviewed Peer reviewed
Colby, Ira C. – Computers in Human Services, 1985
Describes a nine classroom hour experiential research elective in computer technology for social wokers which provides an opportunity for the student to develop beginning abilities to organize and manage data into a format for computer application. Class assignments focus on a social welfare agency's daily operations. (Author)
Descriptors: Computer Literacy, Computer Science Education, Computer Uses in Education, Experiential Learning
Peer reviewed Peer reviewed
Dios, R.; Geller, J. – Computers & Education, 1998
Focuses on identifying the educational effects of "activity oriented" instructional techniques. Examines which instructional methods produce enhanced learning and comprehension. Discusses the problem of learning "sorting algorithms," a major topic in every Computer Science curriculum. Presents a low-tech, hands-on teaching method for sorting…
Descriptors: Active Learning, Algorithms, Computer Science Education, Experiential Learning
Saulnier, Bruce M. – 1993
A cooperative work group experiential format is proposed for an introductory college computer course, which views the computer as one of several components of a business information system. The system is applied to a five-step problem solving model, consisting of problem analysis, problem understanding, making decisions, designing the solution,…
Descriptors: Computer Science Education, Cooperative Learning, Decision Making, Experiential Learning
Previous Page | Next Page »
Pages: 1  |  2