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Matson, Jack V. – Journal of Creative Behavior, 1991
This paper describes techniques for helping business administration students to explore their creative unknowns by rewarding them for creative thinking and risk-taking in the development of a real business, even if the business failed. The role of trial and error in learning and creativity is explored, along with the importance of sustaining…
Descriptors: Business Administration Education, Creative Development, Creativity, Entrepreneurship

Alter, Judith B. – Journal of Creative Behavior, 1991
To enable college students to grapple with their own process of creating, students complete a project that involves collecting a variety of small objects, dividing the objects into two categories, telling a story using all the objects, describing their feelings about the categorization and story-telling activities, and writing about their creative…
Descriptors: Classification, Cognitive Processes, College Students, Creative Activities
Annarella, Lorie A. – 1992
The use of creative drama in the classroom is a student-focused process where experiential learning can be fostered and developed within any given curriculum. It can help students to develop divergent thinking skills, inventive creativity, and cognitive thinking skills, and it can stimulate the development of oral and written communication skills.…
Descriptors: Class Activities, Cognitive Processes, Communication Skills, Creative Development

Edwards, Carolyn Pope; And Others – Journal of Creative Behavior, 1991
A graduate class on creativity at the University of Massachusetts was based on a European preschool program which fosters young children's learning, representation, and expression through exploration and mastery of many symbolic media. The class documented nature explorations, repeated experiences to delve deeper into them, and integrated the…
Descriptors: Art Expression, Course Content, Creative Development, Creative Expression

Blicblau, Aaron S.; Steiner, Joseph M. – European Journal of Engineering Education, 1998
Describes the use of final-year projects as a showcase for engineering students' creativity. The project may be any combination of research, design, or developmental work and culminates in a written, oral, and visual presentation to a professional audience. The students' own creativity determines the format of the three presentation forms and…
Descriptors: Creative Development, Educational Change, Educational Objectives, Engineering Education

Baloche, Lynda; And Others – Journal of Creative Behavior, 1992
Teachers (n=101) of undergraduate and graduate level courses in creativity were surveyed concerning their beliefs about creativity, their goals for a creativity course, and the course activities. The study found consistency in the description of the goals, experiences, assignments, and evaluation procedures valued by respondents. Tables detail…
Descriptors: Beliefs, College Faculty, Course Content, Course Objectives

Ihsen, Susanne; Isenhardt, Ingrid; Steinhagen de Sanchez, Ute – European Journal of Engineering Education, 1998
In engineering education, creativity and communication processes have become necessary in complex structures such as technological networks and virtual reality. A new sociotechnical approach describes the engineering profession in aspects other than technology such as tasks, views, organization structures, and cooperation. Describes a…
Descriptors: Creative Development, Creativity, Educational Change, Educational Objectives