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Romero D'Souza – Journal of Research Initiatives, 2024
In an era of expanding research on innovative approaches to student-centered learning, this paper contributes to the discourse on heutagogy's potential benefits for individual professional growth. The concept of heutagogy is dissected, emphasizing its significance in educational settings. The study elucidates the nature of heutagogy, its…
Descriptors: Independent Study, Teaching Methods, COVID-19, Pandemics
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Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
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Victor A. Barger; Pavan Rao Chennamaneni; Andrew J. Dahl; James W. Peltier – Marketing Education Review, 2025
The rapid rise of artificial intelligence (AI) presents both challenges and opportunities for marketing educators. This paper outlines a transformative process undertaken by our department to integrate AI across the marketing curriculum. We detail a strategic shift from initial resistance to acceptance, resulting in the successful integration of…
Descriptors: Business Education, Marketing, Artificial Intelligence, Teaching Methods
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Lingling Zuo – Journal of Teaching in International Business, 2025
Adapting to internationalization at home and the expansion of online learning since COVID-19, higher education institutions (HEIs) have implemented online intercultural programs (OIPs) to develop intercultural competence (IC) in virtual settings. This systematic review examines the empirical studies of IC development in online modality from…
Descriptors: Cultural Awareness, Intercultural Communication, International Education, Online Courses
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
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Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
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Yen, Nguyen Thi Linh; Cuong, Ton Quang; Chung, Pham Kim – Journal on Excellence in College Teaching, 2020
Transforming learner knowledge acquisition, application, and creation in digital learning may be supported by the implementation of blended learning and flipped classroom/learning, approaches that are now becoming a phenomenon in higher education practice in Vietnam. In practice, educators have approached flipped classrooms through various…
Descriptors: Flipped Classroom, Teaching Methods, Transformative Learning, Technological Literacy
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Gregory, Sue; Scutter, Sheila; Jacka, Lisa; McDonald, Marcus; Farley, Helen; Newman, Chris – Educational Technology & Society, 2015
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students with new learning experiences that were difficult to provide any other way. But since that time,…
Descriptors: Educational Technology, Computer Simulation, Teaching Methods, Higher Education
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2017
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2017: World Conference on E-Learning" took place in…
Descriptors: Electronic Learning, Conferences (Gatherings), Conference Papers, Foreign Countries
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Schutt, Stefan; Linegar, Dale – International Journal of Virtual and Personal Learning Environments, 2013
The authors' team has been working with virtual worlds since 2006, deploying them in diverse contexts including secondary schools, special schools, vocational education and training, higher education and the community sector. Here the authors outline their operational experience of the complex web of interrelated factors involved in running…
Descriptors: Virtual Classrooms, Learning Experience, Experiential Learning, Performance Factors
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Johnson, Laurence F.; Levine, Alan H. – Theory Into Practice, 2008
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as…
Descriptors: Student Evaluation, Elementary Secondary Education, Teaching Methods, Computer Simulation
Dehler, Christina; Porras-Hernandez, Laura H. – Educational Technology, 1998
Examines integrating computer mediated communication (CMC) in graduate education and describes the use of CMC to promote experiential learning in an educational-technology course, highlighting approach and objectives, curriculum changes, design of virtual space, instructional method, and results. Suggests further implementations. (PEN)
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Mediated Communication, Curriculum Development
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Hester, Kathleen; Hirsch, Jude – Journal of Experiential Education, 1999
Two graduate courses in outdoor education administration were altered to integrate computer technology in ways that might enhance experiential learning. Student reactions indicated that if experiential components need not be limited to conventional outdoor education experiences, and if they foster relevant reflection and generalization, then…
Descriptors: Computer Attitudes, Computer Literacy, Computer Uses in Education, Educational Strategies
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Hsieh-Yee, Ingrid – RQ, 1997
A survey of 148 library and information science (LIS) educators determined that electronic information resources in LIS curricula have been integrated into basic and advanced reference courses: Internet resources were covered by 81% and Online Computer Library Center (OCLC) online union catalog by 53%. Lecture, demonstration, and hands-on practice…
Descriptors: Academic Education, Demonstrations (Educational), Experiential Learning, Higher Education
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