Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Oriented Programs | 4 |
| Game Based Learning | 4 |
| Higher Education | 4 |
| Computer Science Education | 3 |
| Cooperative Learning | 3 |
| Educational Technology | 3 |
| Integrated Learning Systems | 3 |
| Blended Learning | 2 |
| Coding | 2 |
| College Students | 2 |
| Computer Software | 2 |
| More ▼ | |
Author
| Isaías, Pedro, Ed. | 2 |
| Goundar, Munil Shiva | 1 |
| Hui, Wendy, Ed. | 1 |
| Ifenthaler, Dirk, Ed. | 1 |
| Issa, Tomayess, Ed. | 1 |
| Kommers, Piet, Ed. | 1 |
| Kumar, Bimal Aklesh | 1 |
| Mallas, Andreas | 1 |
| Sampson, Demetrios G., Ed. | 1 |
| Xenos, Michalis | 1 |
Publication Type
| Collected Works - Proceedings | 2 |
| Information Analyses | 1 |
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 4 |
| Elementary Education | 2 |
| High Schools | 2 |
| Secondary Education | 2 |
| Adult Education | 1 |
| Early Childhood Education | 1 |
| Grade 1 | 1 |
| Kindergarten | 1 |
| Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Goundar, Munil Shiva; Kumar, Bimal Aklesh – Education and Information Technologies, 2022
Higher education institutes are continuously exploiting technology to improve the delivery of courses. This paper reviews the use of mobile learning applications in higher education institutes to; i) identify publication trends, ii) types of mobile learning applications used, and iii) categorize the research papers published. The applied method is…
Descriptors: Electronic Learning, Technology Uses in Education, Higher Education, Computer Oriented Programs
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Peer reviewed
Direct link
