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Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
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Sailer, Michael; Sailer, Maximilian – British Journal of Educational Technology, 2021
For higher education, the question of how in-class activities can be supported in large lectures is of great relevance. This paper suggests a gamified flipped classroom approach to address this challenge. In an experimental study, N = 205 educational science students performed either gamified in-class activities using a gamified quiz with points…
Descriptors: Higher Education, Game Based Learning, Educational Games, Class Activities
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Wang, Bo – Educational Philosophy and Theory, 2022
Education ecology is a new crossover research field in network age. Its research content can be either microscopic classroom teaching or macro educational ecology research on teaching and culture. The university music classroom is a special kind of ecology. The reason why this is special is that compared to natural ecology, the classroom ecology…
Descriptors: Educational Philosophy, Music Education, Teaching Methods, Higher Education
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Sieglova, Dagmar; Stejskalova, Lenka – Language Learning in Higher Education, 2021
The twenty-first century is a time of unprecedented social and technological development. Defining the period is an internationally interconnected world pregnant with information, dynamic events, and individual choice. These attributes create a highly complex, unpredictable, ambiguous and volatile environment that places new demands on every adult…
Descriptors: Instructional Design, Second Language Learning, Second Language Instruction, Content and Language Integrated Learning
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Seppälä, Riina – Language Learning in Higher Education, 2018
In today's world, individuals should be able to maintain their expertise amidst constant changes. Thus, this type of agency should be supported in higher education. One approach for a teacher-researcher to examine supporting agency and how it manifests itself in higher education courses is through the learning design. In this article, learning…
Descriptors: English for Academic Purposes, Instructional Design, Second Language Learning, Second Language Instruction
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Laohajaratsang, Thanomporn – THAITESOL Journal, 2018
This research examines a selection of academic articles, existing evidence, and early indications of newly-designed Learning Management System (LMS) tools/functions, and then analyzes and synthesizes the concepts to form a thorough description of the components within the concept of next-generation LMS. The comparison of conventional LMS and…
Descriptors: Management Systems, Artificial Intelligence, Social Media, Computer Mediated Communication
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Mohamad, Syamsul Nor Azlan; Embi, Mohamed Amin; Nordin, Norazah Mohd – Higher Education Studies, 2016
This paper presents the instructional design effect on motivation towards the implementation of e-Portfolio with ARCS Motivational design strategies to enhance self-directed learning. The purpose of the study was to examine the learners' motivation level after the implementation of e-Portfolio. Initially, this paper was conducted to study a total…
Descriptors: Teaching Methods, Portfolios (Background Materials), Higher Education, Instructional Design
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Lee, Eunbae; Pate, Joseph A.; Cozart, Deanna – TechTrends: Linking Research and Practice to Improve Learning, 2015
Despite the rapid growth of online learning in higher education, the dropout rates for online courses has reached 50 percent. Lack of student engagement rank as a critical reason for frequent online course dropout. This article discusses autonomy support as a strategy to enhance online students' intrinsic motivation and engagement. Drawing from…
Descriptors: Electronic Learning, Online Courses, Learning Motivation, Learner Engagement
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Luka, Ineta; Seniut, Irena – Acta Educationis Generalis, 2019
Introduction: Nowadays, language and intercultural competences have become core employability skills in many fields, supporting the development of other skills which emphasizes the necessity for specific pedagogic approaches in developing online learning materials and courses that would develop learners' language competence and other relevant 21st…
Descriptors: Employment Potential, Essays, Foreign Countries, Teaching Methods
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Daneshgar, Farhad; Van Toorn, Christine – Australian Educational Computing, 2009
Great emphasis and recognition has been given to the potential of lifelong learning in the new millennium and the vast body of research on eLearning in Higher Education. However, to-date little research has been undertaken to review eLearning in the workplace. The present study aims to fill this gap to some degree by conducting a comparative…
Descriptors: Higher Education, Lifelong Learning, Comparative Analysis, Workplace Learning
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Li, Qing – Journal of Educational Technology, 2009
The focus of this paper is on knowledge-building in a technology-supported learning environment in higher education through a longitudinal study of a graduate course from 2003 to 2007. The primary question is: how do learning conditions designed into a graduate course contribute to collaborative knowledge building? In particular, two major…
Descriptors: Higher Education, Graduate Study, Cooperation, Knowledge Level
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Schwabe, Gerhard; Goth, Christoph – Journal of Computer Assisted Learning, 2005
Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the MobileGame prototype, exploring the opportunities to support learning through an orientation game in a university setting. The paper first introduces the scenario and then describes the general architecture of the prototype.…
Descriptors: Learning Motivation, Games, Instructional Design, Telecommunications
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Lenthall, Gerard; Andrews, David – Teaching of Psychology, 1983
The order of presentation of topics is an important factor in the success of introductory psychology courses. Criteria for judging the efficacy of a course sequence should include use of students' entry level skills as a foundation, sections following each other coherently, and motivation for students to learn "hard" material. (CS)
Descriptors: Course Organization, Evaluation Criteria, Higher Education, Instructional Design
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Curtis, Ruth V.; Carson, C. Herbert – Research Strategies, 1991
Motivation theories may be applied in educational contexts to improve student attitudes and learning achievement. Keller's ARCS Model of Motivational Design stresses attention, relevance, satisfaction, and confidence. Attention and relevance make instruction stimulating, whereas satisfaction and confidence create positive expectations. Through…
Descriptors: Academic Libraries, Higher Education, Instructional Design, Learning Motivation
Ontario Universities Program for Instructional Development, Toronto. – 1976
The Workshop on Instructional Development was one of a number of workshops organized on various issues concerning teaching and learning in the Ontario universities. It was held in an attempt to provide some exchange of information among the Ontario universities on the organized activities initiated on their campuses concerned with improving…
Descriptors: Administrators, Conference Reports, Educational Objectives, Higher Education
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