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Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
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Farid, Shahid; Qadir, Mubashra; Ahmed, Moiz Uddin; Khattak, Muhammad Daud – Pakistan Journal of Distance and Online Learning, 2018
E-learning is becoming mainstream and novel driving force for the learning and training. Industry and educational institutions are investing heavily in this electronic mode of training and education because of its accessibility, ease of training, up-to-the-minute learning, effectiveness of cost and flexibility. Besides its advantages, low level of…
Descriptors: Electronic Learning, Foreign Countries, Value Judgment, Instructional Design