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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
Urbaczewski, Andrew; Urbaczewski, Lise – 1997
The objective of this study was to find the answers to two primary research questions: "Do students learn programming languages better when they are offered in a particular order, such as 4th generation languages before 3rd generation languages?"; and "Do students learn programming languages better when they are taken in separate semesters as…
Descriptors: Academic Achievement, Higher Education, Information Science Education, Instructional Effectiveness

Bishop-Clark, Cathy – Journal of Educational Computing Research, 1998
A study of 89 computer programming students in two instructional groups found that those using Visual Basic (VB) mastered programming design concepts as well as those using traditional BASIC. Concludes that VB is an excellent choice for a first programming course (high school or university) emphasizing sequence, selection, iteration, variables,…
Descriptors: Comparative Analysis, Computer Science, Computer Software Development, Design
Cafolla, Ralph; Knee, Richard – 1999
Web Based Distance Learning (WBDL) is a form of distance learning based on providing instruction mainly on the World Wide Web. This paradigm has limitations, especially the lack of interactivity inherent in the Web. The purpose of this paper is to discuss some of the technologies the authors have used in their courses at Florida Atlantic…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Distance Education, Educational Technology

Boyle, Tom; And Others – Computers and Education, 1994
Describes the design, implementation, and evaluation of a computer-assisted learning (CAL) package called CLEM (CORE Learning Environment for Modula-2) that was developed in Great Britain for teaching the Modula-2 programming language to first-year college students. Topics discussed include interactivity, flexibility, ease of use, student…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Science Education, Computer System Design