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Showing 1 to 15 of 34 results Save | Export
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Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
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Svedin, Maria; Bälter, Olle – Computer Science Education, 2016
The purpose of the present study was to investigate if we could improve retention by redesigning an online programming course from a gender perspective, while maintaining the focus on preferable and sustainable learning approaches. The study builds on results from an earlier study that investigated the relationship between approaches to learning…
Descriptors: Online Courses, Programming, Computer Science Education, Gender Differences
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Ivanovic, Mirjana; Budimac, Zoran; Mishev, Anastas; Bothe, Klaus; Jurca, Ioan – Informatics in Education, 2013
Under the auspices of a DAAD funded educational project, a subproject devoted to different aspects of teaching the Java programming language started several years ago. The initial intention of the subproject was to attract members of the subproject to prepare some teaching materials for teaching essentials of the Java programming language. During…
Descriptors: Foreign Countries, Programming Languages, Instructional Materials, Higher Education
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Fotaris, Panagiotis; Mastoras, Theodoros; Leinfellner, Richard; Rosunally, Yasmine – Electronic Journal of e-Learning, 2016
Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without apparent loss of focus. In addition, gamers solve complex problems within a gaming environment…
Descriptors: Programming, Teaching Methods, Learner Engagement, Incentives
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Dunn, Peter – Journal of Computers in Mathematics and Science Teaching, 2008
Quality encompasses a very broad range of ideas in learning materials, yet the accuracy of the content is often overlooked as a measure of quality. Various aspects of accuracy are briefly considered, and the issue of computational accuracy is then considered further. When learning materials are produced containing the results of mathematical…
Descriptors: Appropriate Technology, Educational Quality, Instructional Materials, Computation
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Zhu, Yi; Weng, T.; Cheng, Chung-Kuan – IEEE Transactions on Education, 2009
Incorporating programmable logic devices (PLD) in digital design courses has become increasingly popular. The advantages of using PLDs, such as complex programmable logic devices (CPLDs) and field programmable gate arrays (FPGA), have been discussed before. However, previous studies have focused on the experiences from the point of view of the…
Descriptors: Programming, Electronics, Logical Thinking, Client Server Architecture
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers and posters of the 11th International Conference on Mobile Learning 2015, which was organised by the International Association for Development of the Information Society, in Madeira, Portugal, March 14-16, 2015. The Mobile Learning 2015 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Educational Technology, Technology Uses in Education
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Skrein, Dale – Journal of Computing in Higher Education, 1994
CPU SIM, an interactive low-level computer simulation package that runs on the Macintosh computer, is described. The program is designed for instructional use in the first or second year of undergraduate computer science, to teach various features of typical computer organization through hands-on exercises. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Science Education, Computer Software Development
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Sommaruga, Lorenzo; Catenazzi, Nadia – Journal of Interactive Learning Research, 1998
Describes the "Hyper Apuntes" interactive learning environment, used as a didactic support to a computer programming course taught at the University Carlos III of Madrid, Spain. The system allows students to study the material and see examples, edit, compile and run programs, and evaluate their learning degree. It is installed on a Web…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer System Design, Educational Technology
Marcus, Robert L.; Robertson, Douglass – 1998
Central State University (Ohio), under a contract with Nichols Research Corporation, has developed a World Wide web based workshop on high performance computing entitled "IBN SP2 Parallel Programming Workshop." The research is part of the DoD (Department of Defense) High Performance Computing Modernization Program. The research…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer System Design
Harris, Clay – 1996
Many students find climate classification laborious and time-consuming, and through their lack of repetition fail to grasp the details of classification. This paper describes an expert system for climate classification that is being developed at Middle Tennessee State University. Topics include: (1) an introduction to the nature of classification,…
Descriptors: Classification, Computer Assisted Instruction, Computer Software Development, Expert Systems
Hutto, David N. – 2000
This narrative describes the processes and technologies employed to produce and deliver a series of complex interactive learning experiences that brought together working scientists in Antarctic and students and teachers across North America. This multifaceted program included field production in the Antarctic, the use of experimental…
Descriptors: Foreign Countries, Higher Education, Instructional Materials, Interactive Television
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White, Colin – Computers & Education, 1998
"Microwave Workshop for Windows" consists of three programs that act as teaching aid and provide a circuit design utility within the field of microwave engineering. The first program is a computer representation of a graphical design tool; the second is an accurate visual and analytical representation of a microwave test bench; the third…
Descriptors: Authoring Aids (Programming), Computer Graphics, Computer System Design, Computer Uses in Education
Heines, Jesse M. – 2002
This paper deals with techniques for reducing the amount of work that needs to be redone each semester when one prepares an existing course Web site for a new class. The key concept is algorithmic generation of common page elements while still allowing full control over page content via WYSIWYG tools like Microsoft FrontPage and Macromedia…
Descriptors: Course Content, Course Organization, Higher Education, Instructional Design
Monthienvichienchai, Rachada; Sasse, M. Angela – 2002
This paper investigates how computer support for vicarious learning can be implemented by taking a principled approach to selecting and combining different media to capture educational dialogues. The main goal is to create vicarious learning materials of appropriate pedagogic content and production quality, and at the same time minimize the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Cooperative Learning
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