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Peer reviewedMolla, Steven R.; And Others – CALICO Journal, 1988
Spion, an adventure game for intermediate and advanced college German students, requires players to communicate with a fictitious agent in complete, correct German sentences. The spy game was written in PROLOG, runs on an IBM-PC, and is available at no cost for noncommercial purposes. (Author/CB)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Educational Games
Dalgish, Gerard M. – Collegiate Microcomputer, 1987
This discussion of courseware design for computer-assisted language learning in English as a second language (ESL) highlights the role of randomization and creativity. A set of programs is described which are based on error analysis of students in the ESL program at Baruch College and developed around grammatical terms. (Author/LRW)
Descriptors: Computer Assisted Instruction, Courseware, Creativity, English (Second Language)
Peer reviewedKramsch, Claire; And Others – CALICO Journal, 1985
Details the current status, the future plans and the reasoning behind a five-year, campus-wide educational experiment for the integration of computers into the foreign language curriculum at MIT. The project is to use artificial intelligence in natural processing and to include interactive video and interactive audio components. (Author/SED)
Descriptors: Artificial Intelligence, Communicative Competence (Languages), Computer Assisted Instruction, Courseware
Peer reviewedChapelle, Carol – Computers and the Humanities, 1989
Explores uses for intelligent courseware in language classrooms. Defines three types of intelligent systems: microworlds, intelligent grammar checkers, and intelligent tutoring systems. Explains uses of these systems for all phases of writing instruction and for second language instruction. Questions for future research are raised. (Author/LS)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computers, Courseware


