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Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
Mayer, Igor; Bekebrede, Geertje; Harteveld, Casper; Warmelink, Harald; Zhou, Qiqi; van Ruijven, Theo; Lo, Julia; Kortmann, Rens; Wenzler, Ivo – British Journal of Educational Technology, 2014
The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social…
Descriptors: Educational Technology, Computer Games, Computer Simulation, Research Methodology
Garber, Lawrence L., Jr.; Hyatt, Eva M.; Boya, Unal O.; Ausherman, Babs – Marketing Education Review, 2012
To understand how learners of respective types respond to marketing games, a joint space generated by canonical correlation analysis is used to recreate Kolb's learning style-type plot and locate business students as points within it according to their learning style types. Two hundred twenty-three undergraduate students played The Marketing Game!…
Descriptors: Cognitive Style, Marketing, Multivariate Analysis, Correlation
Gray, David – International Journal of Learning and Change, 2012
To help increase the effectiveness of self-directed teams, this paper studies the attitudes and behaviour of self-directed team members during the course of a computer simulated marketing strategy game. Self-directed teams are used widely throughout organisations yet receive little scrutiny when they undertake a task which is subject to conditions…
Descriptors: Emotional Intelligence, Teamwork, Marketing, Learning
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices

Marston, Glenn F.; Lyon, Kenneth S. – Journal of Economic Education, 1975
Compared the results of studies conducted at Utah State University in 1970 and 1972 designed to determine whether economic games deepen the educational experience. The 1970 study proved that "poor" students were penalized for participating in the game while "very good students" benefited. The 1971 and 1972 experiments showed that all levels of…
Descriptors: Attitude Change, Economics, Economics Education, Educational Experience
Kay, Alan – EDUCOM, 1984
Discusses five values of personal computing, including its role as attention grabber, word processing (and related uses), information retrieval, simulation, communications. Also considers four ways of thinking about the future as related to computing and issues related to computers and education. (JN)
Descriptors: Communications, Computer Oriented Programs, Computer Simulation, Educational Technology
Gillispie, Philip H. – 1973
A broad overview of the educational applications of simulation games is provided. The first section of the book offers an introduction to the major concepts of such games and develops the idea that it is relatively easy for individuals to design and use their own simulation games. The remainder of the book serves as a teacher's guide for…
Descriptors: Adult Education, Educational Games, Happiness, Higher Education

Van Joolingen, Wouter R.; De Jong, Ton – Instructional Science, 1997
This article describes and tests a theory of scientific discovery learning based on the Scientific Discovery as Dual Search (SDDS) model. A study of 22 university chemistry students determined that conditions for performing a search operation in hypothesis space include sufficient knowledge of the search operation and reasons for choosing a…
Descriptors: Chemistry, Discovery Learning, Higher Education, Information Seeking
Wishnietsky, Dan H. – 1992
Hypermedia is not a single technology; it is an integrated electronic environment that combines text, audio, and video into one large file. Users can explore information about a subject using several technologies at the same time. Although the technical foundation for hypermedia was established in the early 1970s, it was not until the late 1980s…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Environment

Swaak, Janine; de Jong, Ton – Studies in Educational Evaluation, 1996
A way to assess knowledge acquired through simulation-based learning (intuitive knowledge) is presented. A "WHAT-IF" test item format is developed, and two pilot studies involving 74 college students responding to WHAT-IF items are described. The tests did tap improvement in learning, although test validity was only partially supportive.…
Descriptors: College Students, Computer Assisted Testing, Elementary Secondary Education, Higher Education

Fraas, John W.; Rafeld, Frederick J. – 1980
The paper describes a study involving simulation activities in a college level survey course in economics. In addition, it compares student learning in an economics course based on simulation with student learning in a lecture discussion course. The hypothesis was that certain types of students would benefit from the simulation-gaming approach…
Descriptors: Academic Achievement, Cognitive Style, Comparative Analysis, Economics Education

Lipson, Joseph I. – Journal of College Science Teaching, 1981
Describes personal contributions made by the author in individualized instruction, including: Individually Prescribed Instruction (IPI), the Doctor of Arts program, and the development of educational videodiscs. Innovations in these areas are discussed: education for the handicapped, personal development education, industrial and military…
Descriptors: College Science, Disabilities, Doctor of Arts Degrees, Higher Education
Wieting, Stephen G. – 1976
The ambiguities surrounding computer simulations in sociology teaching and research on the university level are described and the implications of computers as a teaching technique are explored. Intended as an explanation to sociology teachers and researchers of how students' learning experiences are shaped by their orientations to computer…
Descriptors: Computer Assisted Instruction, Computers, Decision Making Skills, Educational Environment
Rattray-Wood, Laurie, Ed.; Ferguson, Peter, Ed. – Australian Science Education Research Association: Research in Science Education, 1982
This publication contains a selection of science education research papers, beginning with an overview of trends in science education cognitive developmental research and theory in the United Kingdom. Papers that follow focus on developments in studies of thinking and reasoning, including work on concept mapping and conceptual change. Closely…
Descriptors: Attitude Change, Cognitive Processes, Computer Simulation, Concept Formation
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