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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Rosenthal, Maura B.; Eliason, Susan K. – Journal of Physical Education, Recreation & Dance, 2015
In response to an iPad initiative at a mid-sized New England university, all faculty, junior and senior undergraduates, and graduate students were required to have iPads by the first day of class in the fall semester of 2013. Goals of the initiative focused on preparing future teachers to use the iPad as a teaching and learning tool so they could…
Descriptors: College Students, College Faculty, Physical Education, Higher Education
Aljraiwi, Seham Salman – Journal of Education and Learning, 2017
The current study proposes web applications-based learning environment to promote teaching and learning activities in the classrooms. It also helps teachers facilitate learners' contributions in the process of learning and improving their motivation and performance. The case study illustrated that female students were more interested in learning…
Descriptors: Computer Oriented Programs, Academic Achievement, Schools of Education, Females

Gordon, Sheldon P. – American Mathematical Monthly, 1979
Some of the implications and advantages of an instructional approach using results from the calculus of finite differences and finite sums, both for motivation and as tools leading to applications, are discussed. (MP)
Descriptors: Calculus, College Mathematics, Computer Oriented Programs, Higher Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Musgrove, Charles P. – Mathematics and Computer Education, 1982
Detailed examples of the kind of interdisciplinary activity involving differential equations and the computer that are highly motivating to many pupils and can be easily integrated with current materials are provided. It is felt the projects illustrated can work well within courses and are not excessively time-consuming. (MP)
Descriptors: Calculus, College Mathematics, Computer Oriented Programs, Computers
Adams, Judy – 1984
This updated bibliography was prepared to provide a source of current information on general aspects of instructional computing, and to give particular attention to computing in mathematics education. The general information it contains will provide a starting point for educators who are beginning their work in instructional computing. The…
Descriptors: Computer Oriented Programs, Computers, Educational Research, Elementary Secondary Education
Austin, Howard – 1976
This paper reports a study designed to determine how well teachers would learn the ideas embodied in the instructional sequences developed by the LOGO laboratory for use with elementary students. Approximately 30 pre-service and inservice elementary teachers were given 32 hours of instruction using the LOGO curriculum. Initially all students used…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Educational Environment, Elementary School Teachers

Smith, Richard L., Comp. – Journal of Computers in Mathematics and Science Teaching, 1984
Presented is an annotated list of 24 references on the LOGO programing language. The information provided is intended for classroom teachers and for researchers. Topics include use of the language in classroom situations, evaluation of a LOGO training program, the educational utility of LOGO, and others. (JN)
Descriptors: Computer Oriented Programs, Disabilities, Elementary Secondary Education, Geometry
diSessa, Andy – 1975
The LOGO Turtles, originally developed at the Massachusetts Institute of Technology Artificial Intelligence Laboratory for teaching concepts in elementary geometry to primary-age children, can also be used in teaching higher-level mathematics. In the exercises described here, the turtle was programed to traverse curved surfaces. Both geometric and…
Descriptors: Artificial Intelligence, College Mathematics, Computer Oriented Programs, Computers
Burg, Jennifer; Cleland, Beth – 2001
This paper reports on recent research in human-computer interactions, gives examples of some of the most promising uses of educational technology, and categorizes the effective and ineffective applications. The purpose of this paper is to provoke discussion about the problems and the potential benefits of computer use among young people. With a…
Descriptors: College Students, Computer Assisted Instruction, Computer Attitudes, Computer Oriented Programs
O'Neil, Sharon Lund; Everett, Donna R. – 1988
This course is the first of seven in the Information Systems curriculum. The purpose of the course is to set the foundation for the curriculum. The content builds on the existing knowledge of the information processing cycle through hands-on applications and review of terminology, vocabulary, and concepts. An overview of the course sets forth the…
Descriptors: Behavioral Objectives, Business Education, Computer Oriented Programs, Computer Science Education

Avioli, John J. – Primus, 1993
Computer labs using Calculus T/L were introduced into Calculus I classes at Christopher Newport University. A description of the labs, the instructor's experiences in using the labs, and student reactions are detailed. Contains instructions for Lab I involving inputting functions, finding difference quotients, and sketching a graph. (Author/MDH)
Descriptors: Calculus, Class Activities, College Mathematics, Computer Assisted Instruction
O'Neil, Sharon Lund; Everett, Donna R. – 1988
This course is the second of seven in the Information Systems curriculum. The purpose of the course is to build on the skills acquired in the prerequisite course, Computer Business Applications I, through the manipulation of word processing, spreadsheet, database management, and graphics software. An overview of the course sets forth the condition…
Descriptors: Automation, Behavioral Objectives, Business Education, Computer Oriented Programs
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