Descriptor
Higher Education | 3 |
Learning Activities | 3 |
Personality Development | 3 |
Psychology | 3 |
Social Psychology | 2 |
Behavioral Science Research | 1 |
Competition | 1 |
Cooperation | 1 |
Decision Making | 1 |
Educational Games | 1 |
Imagery | 1 |
More ▼ |
Source
Teaching of Psychology | 3 |
Publication Type
Journal Articles | 3 |
Guides - Classroom - Teacher | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Audience
Practitioners | 2 |
Teachers | 2 |
Researchers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Carlson, Janet F. – Teaching of Psychology, 1989
Describes a board game used to facilitate the learning of theoretical principles associated with the psychoanalytic perspective on personality. Covers rules governing play and special advantages of this learning experience. Game board is reproduced. (Author/LS)
Descriptors: Educational Games, Higher Education, Learning Activities, Personality

Dunn, Dana S. – Teaching of Psychology, 1997
Identifies imagoes as idealized and personified self-concepts that we form in early or mid-adulthood. These characters dominate life stories and personal myths. Discusses a class exercise where students review the imagoes most frequently used in journal entries concerning individual myths and major life events. (MJP)
Descriptors: Higher Education, Imagery, Individual Development, Learning Activities

Peden, Blaine F.; And Others – Teaching of Psychology, 1990
Explains 2 decision-making problems presented to 188 undergraduates enrolled in introductory psychology classes to teach the principles governing individual and collective decisions. Shows individual interest outweighed mutual benefit. Promotes active learning about psychology and scientific skills while stimulating personal development (CH)
Descriptors: Behavioral Science Research, Competition, Cooperation, Decision Making