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McKee, Connor; Ntokos, Konstantinos – Research in Learning Technology, 2022
Microlearning, in which lecture recordings are segmented into parts, saw renewed focus as a means of maintaining student engagement amid the challenging conditions of the COVID-19 pandemic. While many institutions shifted to remote provision with segmented lecture recordings, there is a lack of consensus about the length that these segments should…
Descriptors: Learning Activities, Electronic Learning, Learner Engagement, Higher Education
Azmy, Nabil Gad; Ismaeel, Dina Ahmed – Journal of Educational Multimedia and Hypermedia, 2010
The purpose of this study is to present an analysis of how the structure and design of the Interactive 3D Graphics Learning Objects can be effective and efficient in terms of Performance, Time on task, and Learning Efficiency. The study explored two treatments, namely whole versus Part Presentations of the Interactive 3D Graphics Learning Objects,…
Descriptors: Experimental Groups, Instructional Design, Time on Task, Behavioral Objectives
Bower, B. – Science News, 1988
Summarizes a survey of athletes and extracurricular students in 42 National Collegiate Athletic Association (NCAA) Division I schools. Describes the results of the survey, such as number of hours in sports and in class, grades, desire to get a degree, and drug related problems. (YP)
Descriptors: Academic Aspiration, Athletes, College Athletics, Extracurricular Activities

Lawless, Clive – Studies in Higher Education, 2000
This study surveyed the time taken on learning activities by students enrolled in five Open University, distance-taught mathematics and computing courses. Students averaged an hour on each activity, more time overall than expected by course designers. Students motivated to learn the material spent more time than those motivated to merely pass the…
Descriptors: College Instruction, Distance Education, Foreign Countries, Higher Education

Chambers, Ellie – Studies in Higher Education, 1992
This paper argues that a precondition for good studying and learning in undergraduate study is a reasonable student workload. Ways in which workload can be measured, in advance of presentation, are outlined. Suggestions on how to regulate student workload and some implications for curriculum and course design are presented. (GLR)
Descriptors: Academic Achievement, College Students, Curriculum Development, Foreign Countries
Chatfield, Douglas C.; Cruse, Bradley H. – Collegiate Microcomputer, 1986
Describes implementation of computer simulation to aid in training psychology students in research methodology. Four skills required in research are reviewed; the simulation's context and the software used are described; and student activities, including submission of articles to online class journals and students' responses to the method, are…
Descriptors: Computer Simulation, Computer Software, Experimental Psychology, Higher Education
Chickering, Arthur W.; Gamson, Zelda F. – AAHE Bulletin, 1987
Seven principles that can help to improve undergraduate education are identified. Based on research on college teaching and learning, good practice in undergraduate education: (1) encourages contacts between students and faculty; (2) develops reciprocity and cooperation among students; (3) uses active learning techniques; (4) gives prompt…
Descriptors: College Instruction, Educational Principles, Expectation, Feedback
Connelly, Kirstin P.; DuBois, Nelson F.; Staley, Richard – 1998
While past research has reported moderate effects of learning-to-learn courses on grade-point averages (GPAs), number of hours completed, and attrition rates, little has been reported about how students fare in subsequent semesters. This study, which consisted of a five-phase interview process with 30 randomly selected male and female college…
Descriptors: Behavior Patterns, College Students, Higher Education, Learning Activities
Hannafin, Michael J.; And Others – Journal of Computer-Based Instruction, 1986
This study examined effects of orienting activities, processing opportunity, and varied lesson access times on college students' learning from interactive video. While practice remains dominant influence in effectiveness of interactive video, significant interactions were also found among access times, processing opportunity, and practice, and…
Descriptors: Academic Achievement, Analysis of Variance, Cognitive Processes, Higher Education

Hong, Kian-Sam – Internet and Higher Education, 2002
Discusses the results of a study conducted at the Universiti Malaysia Sarawak that investigated the effects of student characteristics and instructional variables on satisfaction and achievement in a Web-based course. Considers gender, age, scholastic aptitude, learning styles, initial computer skills, time spent on the course, perceptions of…
Descriptors: Academic Achievement, Age Differences, Class Activities, Cognitive Style

Goolsby, Thomas W. – Journal of Research in Music Education, 1996
Compares the activities of different groups of music teachers during rehearsals and the amount of time spent on each activity. Dependent variables included preparation time; initial teacher talk; and time in warm-up, playing of instruments, breaks, and dismissal. Discovers that student teachers talked most and allowed students to play least. (MJP)
Descriptors: Applied Music, Attention, Classroom Communication, Classroom Techniques