Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Graphics | 3 |
Higher Education | 3 |
Learning Motivation | 3 |
Foreign Countries | 2 |
Learning Processes | 2 |
Student Attitudes | 2 |
Animation | 1 |
Behavior Patterns | 1 |
Biotechnology | 1 |
Classification | 1 |
College Students | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Speeches/Meeting Papers | 2 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Portugal | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Araújo, Isabel; Faria, Pedro Miguel – International Association for Development of the Information Society, 2020
The evolution of ICT and its adoption in higher education is driving greater interactivity in teaching and learning processes. The teaching/learning paradigm has been changing. Both educational actors, teacher and student, are increasingly adapting to use technologies. This article presents a study that enhances how technologies can be used in the…
Descriptors: Student Attitudes, Integrated Learning Systems, Higher Education, Technology Integration
Fuller, Robert G. – Videodisc and Optical Disc, 1985
Several interactive videodisc lessons--Physics and Automobile Collisions, Energy Transformations Featuring the Bicycle, Studies in Motion, and Puzzle of the Tacoma Narrows Bridge Collapse--are discussed in terms of Malone's theory based on computer game analysis that challenge, curiosity, and fantasy are aspects of intrinsic motivation for…
Descriptors: Computer Assisted Instruction, Computer Graphics, Curiosity, Educational Environment
ChanLin, Lih-Juan; Chan, Kung-Chi – 1996
This study explores the instructional impact of using computer multimedia to integrate metaphorical verbal information into graphical representations of biotechnology concepts. The combination of text and graphics into a single metaphor makes concepts dual-coded, and therefore more comprehensible and memorable for the student. Visual stimuli help…
Descriptors: Animation, Biotechnology, College Students, Computer Graphics