Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Higher Education | 3 |
Learning Processes | 3 |
Multiple Regression Analysis | 3 |
Instructional Design | 2 |
Academic Achievement | 1 |
Academic Aptitude | 1 |
Affordances | 1 |
Coding | 1 |
Cognitive Processes | 1 |
Computer Games | 1 |
Conventional Instruction | 1 |
More ▼ |
Author
Clark, Douglas B. | 1 |
Killingsworth, Stephen S. | 1 |
Sutherland, Sandra | 1 |
Tanner-Smith, Emily E. | 1 |
Winn, William | 1 |
Zhou, Qiaoying | 1 |
Publication Type
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Researchers | 1 |
Location
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Clark, Douglas B.; Tanner-Smith, Emily E.; Killingsworth, Stephen S. – Review of Educational Research, 2016
In this meta-analysis, we systematically reviewed research on digital games and learning for K-16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust…
Descriptors: Educational Games, Computer Games, Meta Analysis, Multiple Regression Analysis
Zhou, Qiaoying – ProQuest LLC, 2012
Academic achievement and student participation in physics are lower than desired. Research has shown that there is a shortage of college students entering science and technology fields such as physics. E-learning may provide the technology-oriented Net Generation learner an option for taking courses such as physics in a course modality with which…
Descriptors: Academic Achievement, Physics, Academic Aptitude, Student Participation
Sutherland, Sandra; Winn, William – 1987
The interactions of three factors that may be involved with the memory for pattern or sequence in visual materials were investigated in this study: (1) arbitrariness of representation; (2) task; and (3) ability of students. The subjects, who were 29 graduate students in education, were pretested for general ability and randomly assigned to four…
Descriptors: Cognitive Processes, Graduate Students, Higher Education, Instructional Design