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Mallon, Melissa – Public Services Quarterly, 2013
The New Media Consortium's "Horizon Report" for higher education cites games and gamification with a time-to-adoption of two to three years. The use of digital games is almost ubiquitous in social media and is swiftly gaining popularity in other industries as well. Many in higher education have embraced gamification due to its…
Descriptors: Library Services, Online Systems, Computer Games, Computer Software Reviews
Stigleman, Sue E. – 1988
This report describes a project which evaluated five IBM and Macintosh bibliographic formatting software programs--ProCite, Sci-Mate, Reference Manager, Notebook II, and Bibliography--and which was conducted by the Health Sciences Library at the University of North Carolina at Chapel Hill at the request of the campus microcomputer support center.…
Descriptors: Academic Libraries, Citations (References), Comparative Analysis, Computer Software