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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Schiferl, Ellen – 1993
Art history is a hybrid discipline that combines the verbal with the visual, yet the limiting verbal approach traditionally has defined the field. Another problem at the university level is that different types of classes define visually literacy differently; for example, art education programs emphasize perceptual and cognitive angles while art…
Descriptors: Art Education, Courseware, Design Preferences, Higher Education
Metallinos, Nikos, Ed. – 1993
This document contains the welcoming and keynote addresses and selected papers from a 1993 symposium of the International Visual Literacy Association. Topics addressed in the papers include: visual literacy; research methodology and design for content analysis of visual images; multimedia as courseware; design issues in authoring multimedia…
Descriptors: Aesthetic Education, Art Education, Computer Assisted Instruction, Design Preferences
Bradshaw, Amy C. – 1998
The purpose of this study was to determine the effects of presentation interference on students' ability to learn from, and their beliefs regarding, computer-generated presentations. Informed by single-element screen design studies and professional practice, this combined-element study compared a contextually based, intentionally interference free…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Software Development, Courseware
Brittain, Michael; Chambers, Mark; Marriott, Philip – 1998
This paper reports on the first phase of a research project undertaken by a team at the University of South Australia and Victoria University of Wellington (New Zealand) to design and deliver educational applications of digital learning media and to identify criteria for assessment of the efficacy and quality of the use of such media from a…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Constructivism (Learning)