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Smith, Spencer; Chan, Samantha – Journal of Science Education and Technology, 2017
This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied…
Descriptors: Video Games, Higher Education, Cooperative Learning, Engineering Education
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Gokhale, Anu; Machina, Kenton – International Journal on E-Learning, 2018
A teacher's objective is to provide students the cognitive strategies that enable them to think critically, make decisions, and solve problems. In order to guide student learning, teachers should be aware of the concepts that are prerequisite to the understanding of others and also of typical student misconceptions. The goal of this study was to…
Descriptors: Group Discussion, Critical Thinking, Thinking Skills, Problem Solving
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Lim, Billy; Hosack, Bryan; Vogt, Paul – Electronic Journal of e-Learning, 2012
This paper describes a framework for measuring student learning gains and engagement in a Computer Science 1 (CS 1) / Information Systems 1 (IS 1) course. The framework is designed for a CS1/IS1 course as it has been traditionally taught over the years as well as when it is taught using a new pedagogical approach with Web services. It enables the…
Descriptors: Academic Achievement, Computer Science, Internet, Information Systems
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Gasaymeh, Al-Mothana M.; Aldalalah, Osamah M. – International Education Studies, 2013
This study aimed to investigate the impact of using Short Message Service (SMS) as learning support tool on students' learning in an introductory programming course. In addition, the study examined students' perceptions of the advantages and disadvantages of the use of SMS as a learning support tool in their class. The participants in this study…
Descriptors: Handheld Devices, Telecommunications, Written Language, Introductory Courses
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Bhuiyan, Shawkat; And Others – Interactive Learning Environments, 1994
Presents the PETAL (Programming Environment Tool) learning environment, and discusses a study where one group of students used PETAL and another used a standard LISP environment to learn recursion. The PETAL group performed better during the learning period and on a written posttest. Theorizes why PETAL may be responsible for improved learning of…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
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Lai, Shu-Ling – International Journal of Instructional Media, 1998
Describes a study that investigated the effects of visual display within a college computer-based learning program that taught computer programming language through analogies. Three types of visual displays (text, static graphics, and animation) are compared, and assessment measures that included posttests and attitude questionnaires are…
Descriptors: Analysis of Variance, Comparative Analysis, Computer Assisted Instruction, Computer Graphics
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Shih, Yu-Fen; Alessi, Stephen M. – Journal of Research on Computing in Education, 1994
Reports on a study investigating the effects of conceptual models (computer graphics and animation) on learning and transfer of code evaluation and generation skills of novice programmers; changes in declarative knowledge during skill acquisition; relationships between the quality of subjects' mental models and performance in skill learning and…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Graphics, Higher Education