Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Higher Education | 9 |
Problem Solving | 9 |
Architecture | 8 |
Design | 4 |
Educational Games | 4 |
Foreign Countries | 4 |
Teaching Methods | 4 |
Architectural Education | 3 |
Elementary Secondary Education | 3 |
Game Theory | 3 |
Models | 3 |
More ▼ |
Source
Journal of Architectural… | 3 |
IAP - Information Age… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
National Academy for… | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 3 |
Collected Works - General | 2 |
Collected Works - Proceedings | 2 |
Reports - Research | 2 |
Books | 1 |
Opinion Papers | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Secondary Education | 2 |
Secondary Education | 2 |
High Schools | 1 |
Audience
Location
Ireland | 2 |
Spain | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mecca, Giansalvatore; Santoro, Donatello; Sileno, Nazzareno; Veltri, Enzo – International Journal of Educational Technology in Higher Education, 2021
Computational thinking is the capacity of undertaking a problem-solving process in various disciplines (including STEM, i.e. science, technology, engineering and mathematics) using distinctive techniques that are typical of computer science. It is nowadays considered a fundamental skill for students and citizens, that has the potential to affect…
Descriptors: Mental Computation, Thinking Skills, Coding, Programming
Roberto Alonso González Lezcano, Editor; Senol Orakci, Editor – IAP - Information Age Publishing, Inc., 2025
Today, there is a reform in education around the world. The new and advanced technologies brought to our lives by the 21st century and frequently used in our daily lives are now being used for education. They start to come up with different practices in classrooms and schools (Higher Education in Digital Age, 2016). Today, individualized learning…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Online Courses
Murphy, Jennifer, Ed.; Griffin, Carrie, Ed.; Higgs, Bettie, Ed. – National Academy for Integration of Research, Teaching and Learning (NJ1), 2010
The third annual conference of the National Academy for Integration of Research, Teaching and Learning (NAIRTL) was held at Trinity College Dublin on 11-12 November 2009, and was attended by over 300 delegates. The theme--"Research-Teaching Linkages: Practice and Policy"--was timely and generated some fascinating papers, workshops and…
Descriptors: Educational Environment, Health Promotion, Evidence, Program Effectiveness
Murtha, D. Michael; Nadler, Gerald – 1973
This study compared the effectiveness of three design strategies using nine architecture graduate students to solve three typical room design problems. Open-ended (5 step), traditional (10 step), and systematic (15 step) strategies were developed based on a national survey of design methodologists. Each strategy was applied by three subjects…
Descriptors: Architecture, Building Design, Design, Educational Research
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
Boud, David, Ed.; Feletti, Grahame I., Ed. – 1997
Problem-based learning is an approach to structuring the curriculum which involves confronting students with problems from practice which provide a stimulus for learning. However, there are many possible forms that a curriculum and process for teaching and learning might take and still be compatible with this definition. This book explores these…
Descriptors: Administration, Architecture, Business, Curriculum Development
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers