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Showing 1 to 15 of 42 results Save | Export
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Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
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Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Bernad-Cavero, Olga, Ed. – IntechOpen, 2018
The societies of the twenty-first century are subject to social, cultural, political, and economic changes. In this context, the school is asked to educate the future citizens in the present. To respond to this kaleidoscopic reality, the school is immersed in a pedagogical revolution. In this book, the reader will find a selection of avant-garde…
Descriptors: Educational Research, Educational Change, Educational Innovation, Teacher Role
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de Villiers Scheepers, Margarietha J.; Maree, Lelani – e-Journal of Business Education and Scholarship of Teaching, 2015
This paper examines how team creativity can be developed using the Synectics creative problem-solving approach by taking stickiness into account. Stickiness represents the difficulty learners experience in internalising knowledge and skills to perform a task productively. Using a quasi-experimental design learners' perceived change in team…
Descriptors: Foreign Countries, Teamwork, Creativity, Problem Solving
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Pastore, Ray – Computers & Education, 2012
Can increasing the speed of audio narration in multimedia instruction decrease training time and still maintain learning? The purpose of this study was to examine the effects of time-compressed instruction and redundancy on learning and learners' perceptions of cognitive load. 154 university students were placed into conditions that consisted of…
Descriptors: Computer Assisted Instruction, Problem Solving, Narration, Multimedia Instruction
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
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Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the 14th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2017), 18-20 October 2017, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Student Journals, Diaries, Self Management
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Brehmer, Berndt; Slovic, Paul – Journal of Experimental Psychology: Human Perception and Performance, 1980
When college students attempted to integrate multiple cues into a single value judgment, the resulting cognitive load did not simplify cue-judgment relationships. Cue values were translated into judgment-relevant subjective values before integration. Findings support the information integration theory. (Author/CP)
Descriptors: Cues, Difficulty Level, Higher Education, Patterned Responses
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Silberman, Robert G. – Journal of Chemical Education, 1981
Lists 12 reasons why college students have difficulty solving chemistry problems and 12 suggestions for improvement. Lists were compiled from students in an introductory chemistry course. (SK)
Descriptors: Chemistry, College Science, Difficulty Level, Higher Education
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Papsdorf, James D.; And Others – Perceptual and Motor Skills, 1982
An anagram task administered to high and low test-anxious subjects under varied levels of external distraction showed a significant main effect of test anxiety for the "hard" anagrams which also interacted with the subjects' sex and distraction. The effects of increments of anxiety arousal produced by distraction are discussed.…
Descriptors: Cognitive Processes, Difficulty Level, Higher Education, Performance Factors
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Helsabeck, Fred – Journal of Educational Psychology, 1975
Results indicate that for the task of generating counterexamples to invalid syllogisms, a primary source of difficulty is the first step of forming the negation of the conclusion, especially if the conclusion is a "Some are not" statement. When this step is done for the subject, most of the errors disappear. (Author/BJG)
Descriptors: Diagrams, Difficulty Level, Error Patterns, Higher Education
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
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Skinner, Christopher H.; And Others – Journal of Experimental Education, 1996
Studies applying the matching law of R. Herrnstein (1961) to college students' choice (n=55 and 31) to complete difficult problems suggest that interspersing problems requiring less time to complete into an assignment may increase rates of reinforcement that can alter students' choice behavior and improve their perceptions of assignments. (SLD)
Descriptors: Academic Achievement, College Students, Difficulty Level, Higher Education
Bond, Nicholas A.; And Others – 1978
This study explores the extent to which scores on four separate complex reasoning solution processes could predict performance on difficult problems. Definitions are provided for the four processes--intra-sentence processing, inter-sentence processing, ordering, and collecting--and previous work done in the field is outlined. The procedures used…
Descriptors: Cognitive Processes, Deduction, Difficulty Level, Higher Education
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