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Schnepp, Jerry; Rogers, Christian – International Journal of Teaching and Learning in Higher Education, 2022
Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this…
Descriptors: Learning Experience, Instructional Design, Curriculum Design, Curriculum Development
Dorothy Duchatelet; Frank Cornelissen; Monique Volman – Journal of Experiential Education, 2024
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. However, research about the variation in experiential learning activities and their benefits is scattered across several bodies of discipline-specific literature. Purpose:…
Descriptors: Experiential Learning, Outcomes of Education, Higher Education, Skill Development
Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
Lim, Cheolil; Han, Hyeongjong – Asia Pacific Education Review, 2020
This study examined three cases in which an online support system was utilized to enhance creative problem solving (CPS) in a higher education setting. This study aimed to review instructional design strategies that allow the integration of an online support system into a university course. Creativity, which is defined as the ability to generate a…
Descriptors: Instructional Design, Problem Solving, Higher Education, Creative Thinking
Fischer, Silke; Barabasch, Antje – Empirical Research in Vocational Education and Training, 2023
Creativity is one of the most important skills in the 21st century student's toolkit and important to vocational education and training (VET). In the context of vocational teacher education, creativity has not yet played a significant role at universities. This is due in part to the fact that it is unclear what creativity means and how it is…
Descriptors: Creativity, Higher Education, Vocational Education, Teacher Education
Agbo, Friday Joseph; Oyelere, Solomon Sunday; Suhonen, Jarkko; Laine, Teemu H. – Education and Information Technologies, 2021
Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT.…
Descriptors: Instructional Design, Game Based Learning, Computation, Thinking Skills
Veltman, M. E.; Van Keulen, J.; Voogt, J. M. – Journal of Education and Work, 2019
To an increasing extent, society requires professionals to cross boundaries in order to deal with wicked problems. However, little is known about how interventions in higher professional education (HPE) foster learning through boundary crossing in the context of addressing wicked problems. Drawing upon the three-dimension model of wickedness by…
Descriptors: Professional Education, Higher Education, Problem Solving, Interdisciplinary Approach
Amy M. Leman; Rebecca Mott – Journal of Human Sciences & Extension, 2023
Societal changes brought about by the COVID-19 pandemic have shown the importance of both intrapersonal and interpersonal skills in virtual environments. Two midwestern university instructors joint-taught their spring 2021 agricultural education and training program development courses, bringing students together in virtual teams during the…
Descriptors: Outcomes of Education, Program Development, Higher Education, Online Courses
Mahlangu, Petrus M.; Garutsa, Tendayi C. – Africa Education Review, 2019
Higher education institutions (HEIs) are drivers of social change embedded in a society which is experiencing increasingly complex and multifaceted crises. This is partly attributable to the use of conventional and deterministic problem-solving curricula. A combination of a transdisciplinary approach and indigenous knowledge (IK) as transformative…
Descriptors: Higher Education, Interdisciplinary Approach, Social Change, Problem Solving
Magruder, Olysha; Arnold, Daniel A.; Moore, Shaun; Edwards, Mel – Online Learning, 2019
Instructional design positions in higher education require greater depth and breadth of knowledge, skill, and general competencies than the qualifications found in typical job descriptions and published industry competency sets (e.g., ibstpi). The eDesign Collaborative Research Team, a part of the University Professional Continuing Education…
Descriptors: Instructional Design, Competence, Higher Education, Faculty Development
Mohd Radzi, Shanizan Herman; Tan, Wee Hoe; Yusoff, Amri – Malaysian Journal of Learning and Instruction, 2019
Purpose: This study examines the effects of a simulation board game for teaching and learning shipping management in higher education. A framework of comprehensive shipping operations is developed according to the syllabus of the Shipping Management course at Universiti Utara Malaysia. The course core content in the game covers two main…
Descriptors: Educational Games, Computer Games, Computer Simulation, Marine Education
Elwood, Kristin – ProQuest LLC, 2018
A reform movement in the United States has focused on STEM education and 21st century soft skills such as critical thinking, communication, collaboration, and creativity. This spotlight on STEM instruction provided an opportunity to explore how K-14 STEM teacher participants perceived a Design Thinking Instructional Problems (DTIP) approach to…
Descriptors: Educational Change, Teaching Methods, STEM Education, Elementary Secondary Education
Romero, Liz – Educational Technology, 2016
The purpose of this article is to describe the implementation of a story approach to create online courses in a college environment. The article describes the components of the approach and the implementation process to create a nursing and a language course. The implementation starts with the identification of the need and follows by creating a…
Descriptors: Online Courses, Educational Technology, Instructional Design, Problem Solving
McNeil, Jane; Borg, Michaela – Innovations in Education and Teaching International, 2018
Although there is considerable interest in learning spaces in higher education, the relationship between spaces and learning is complex and not well-understood. Despite challenges, such as the lack of comparability between studies, we need to learn more about the interaction of space design and learning. A crucial step towards this is the creation…
Descriptors: Teaching Methods, Correlation, Higher Education, Instructional Innovation
Jakovljevic, Maria; Ankiewicz, Piet – International Journal of Technology and Design Education, 2016
Real issues of web design and development include many problem-solving tasks. There are, however, some inadequacies associated with the implementation of appropriate pedagogy for organised and structured instruction that supports the rational problem-solving paradigm. The purpose of this article is to report on a study for the design and…
Descriptors: Active Learning, Student Projects, Problem Solving, Web Sites