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Gironella, Fiona – Journal of University Teaching and Learning Practice, 2023
This article explores the praxis of gamification pedagogy and post-secondary course design. The literature on gamified design theory and current research on its application as a pedagogy are explored. A student-centric, motivationally based gamification design model is proposed, operationalized, implemented, evaluated, and reiterated. The design…
Descriptors: Gamification, Game Based Learning, Student Centered Learning, Higher Education
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DeLuca, Christopher; Chavez, Teresa; Bellara, Aarti; Cao, Chunhua – Teacher Educator, 2013
Despite assessment-based accountability movements throughout educational systems in the United States, teacher assessment literacy continues to be an identified area of concern. Contributing to this concern is a dearth of research on preservice assessment education including both its curricular and pedagogical approaches. The purpose of this study…
Descriptors: Program Effectiveness, Literacy, Teaching Methods, Reflection
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Georgakopoulos, Alexia; Hawkins, Steven T. – Campus-Wide Information Systems, 2013
Purpose: This study aims to present Dramatic Problem Solving Facilitation Model (DPSFM) and Interactive Management (IM) as innovative alternative dispute resolution approaches that incorporate communication technologies in recording and analyzing data. DPSFM utilizes performance-based actions with facilitation methods to help participants design…
Descriptors: Computer Mediated Communication, Information Technology, Computer Uses in Education, Computer Software