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Stolovitch, Harold D. – 1984
This chapter presents two significant gaming concepts, one old and one new, and demonstrates how interactive teaching/learning situations can be structured through their application to attain prespecified objectives which require communication, group decision making, planning, or simple interactive skills. Frame games, the older concept, are…
Descriptors: College Students, Educational Games, Higher Education, Instructional Development
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Jeffries, Robin; And Others – Cognitive Psychology, 1977
The water jug task model was extended to four variations of the Missionaries--Cannibals river-crossing problem. Different cover stories resulted in large differences in number of illegal moves, but no difference in number of legal moves to solution. The three-stage process model explains both legal and illegal moves. (Author/GDC)
Descriptors: Cognitive Processes, Decision Making, Games, Higher Education
Walling, James Irvin – 1976
This study examines the use of "full processing" as a teaching model in basic speech communicaton courses. Full processing has four sequential components: a theoretically and factually based lecture, a transition discussion period, a simulation game, and a postgame discussion that relates the simulation game to the lecture material. The study's…
Descriptors: Academic Achievement, College Freshmen, Doctoral Dissertations, Educational Research