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Lewis, John L. – Teaching in Higher Education, 2011
Designing for the needs of people with impairments has rarely been a significant feature of urban planning theory and education. Given the role of urban planners as shapers of the built environment and public policy, the prevalence of negative and misinformed attitudes among planners toward impaired populations has been highlighted as requiring…
Descriptors: Urban Planning, Student Attitudes, Active Learning, Public Policy
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Hodge, Gerald – Ekistics, 1980
Presents three learning strategies used in planning education to demonstrate the connection between knowledge and action and to link classroom and field. Described are: (1) the use of descriptive material on city life; (2) group exercises with case studies; and (3) simulations. (Author/WB)
Descriptors: Case Studies, Developing Nations, Higher Education, Planning
Bazan, Eugene J.; Douglas, Thomas J. – Intercom, 1976
Students solve the dilemma of planning for a decent standard of living while protecting the quality of our environment. Students act out the roles of members of a simple economy: producers, consumers, resource developers, environmental planners. An instructor's manual describes equipment, time needed, and steps for playing. (AV)
Descriptors: Economics Education, Higher Education, Human Resources, Natural Resources
Wolin, Jane – 1977
METRO-APEX is a computer based gaming simulation in which students study a large urban city and its surroundings by playing the roles of city and county politicians, industrialists, environmental control officials, city planners, land developers, and labor groups. METRO-APEX was played once a week for five weeks as part of one credit course in…
Descriptors: Computer Assisted Instruction, Course Descriptions, Game Theory, Higher Education
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Duke, Richard D.; And Others – 1970
It is time that sociology made use of the increasingly popular teaching device of linking computer simulation and gaming. It is needed because in teaching courses in urban sociology, human ecology, and urban planning, we have found that: a) most class exercises present the community as a statis phenomenon; b) there is no quick and easy way to…
Descriptors: Computer Assisted Instruction, Ecological Factors, Educational Games, Games
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Masilela, Calvin O. – Journal of Geography, 1994
Asserts that a common problem facing educators is finding suitable pedagogical tools that capture the realities of cities in developing countries. Presents a role-playing simulation exercise that supplements and complements the case study approach to this topic. (CFR)
Descriptors: Case Studies, Cross Cultural Studies, Cultural Awareness, Developing Nations
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
Rich, Michael J. – Political Science Teacher, 1990
Reviews recent literature on urban politics and urban policy. Focuses on issues faced by cities of the 1990s: city planning, growth, politics, problems of housing, homelessness, cost of government, racial, and ethnic conflicts. Suggests that field trips and computer simulations can be used in college courses in urban studies. (CH)
Descriptors: College Curriculum, College Instruction, Computer Assisted Instruction, Course Content
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Jakubs, John F.; And Others – 1971
The project presented here provides a role-playing game simulation that points out the complexities of locational decision and indicates ways in which those decisions might be influences by various public and private citizens groups. It focuses on the bargaining, citizen reaction, and possible side payments. Designed as a heuristic devise, the…
Descriptors: Citizen Participation, City Government, Civil Disobedience, Class Activities