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Shahla Asadi; Jordan Allison; Madhu Khurana; Mehrbakhsh Nilashi – Education and Information Technologies, 2024
Simulation-based learning (SBL) offers an extensive variety of chances to practice complex computer and networking skills in higher education and to implement diverse kinds of platforms to facilitate effective learning. Utilizing visualization and computer network simulation tools in teaching computer networking courses has been found to be useful…
Descriptors: Computer Simulation, Student Attitudes, Teaching Methods, Skill Development
Fatma Miralay – Pegem Journal of Education and Instruction, 2024
The world of art, which is mostly based on manual dexterity, has endeavored to raise the new generation of students of the future with today's technology tools. Although art education continues to be up-to-date today, it has had to adapt to technological opportunities. In the face of artificial intelligence and augmented reality applications,…
Descriptors: Artificial Intelligence, Computer Simulation, Simulated Environment, Art Education
Jen Schumacher Arnold – ProQuest LLC, 2021
Tactical populations and other performers who find it difficult to access training often turn to simulation training to adequately prepare, and increasingly are using virtual reality (VR) as a resource. Additionally, groups struggling with fear produced by various aspects of tactical training may find VR, alongside psychological skills training,…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Thinking Skills
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Alanson, Erik R.; Alanson, Erin M.; Arthur, Brittany; Burdette, Aaron; Cooper, Christopher; Sharp, Michael – International Journal of Work-Integrated Learning, 2020
In response to COVID-19 the Division of Experience-based Learning and Career Education at the University of Cincinnati embraced flexibility and innovation to expand on the existing practice of facilitating cooperative education employment experiences for students to re-envisioned opportunities that considered student wellbeing as the paramount…
Descriptors: COVID-19, Pandemics, Work Experience Programs, Experiential Learning
Okada, Alexandra; Kowalski, Raquel Pasternak Glitz; Kirner, Claudio; Torres, Patrícia Lupion – Interactive Learning Environments, 2019
Responsible Research and Innovation (RRI) is a contemporary approach to promote science with and for society for aligning scientific innovations with societal needs. Literature about education for RRI is limited because it is not a widespread practice at the moment. To explore this gap, this study examines teachers' views about a novel inquiry…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
Leppisaari, Irja – International Association for Development of the Information Society, 2019
In this paper we examine the kinds of mentoring models and practices employed in Finnish higher education and working-life to support continuous skill development, focusing especially on the working-life-centric digital mentoring of students. The theme interviews at 11 HE institutions and four enterprises were conducted as part of an eAMK project.…
Descriptors: Foreign Countries, Mentors, Higher Education, Skill Development
Pellas, Nikolaos; Kazanidis, Ioannis; Konstantinou, Nikolaos; Georgiou, Georgia – Education and Information Technologies, 2017
The present literature review builds on the results of 50 research articles published from 2000 until 2016. All these studies have successfully accomplished various learning tasks in the domain of Science, Technology, Engineering, and Mathematics (STEM) education using three-dimensional (3-D) multi-user virtual worlds for Primary, Secondary and…
Descriptors: STEM Education, Computer Simulation, Elementary Secondary Education, Higher Education
Morin, Danielle; Thomas, Jennifer D. E.; Saadé, Raafat George – Journal of Information Technology Education: Research, 2015
This article investigates students' perceptions of the relationship between Problem-Solving and the activities and resources used in a Web-based course on the fundamentals of Information Technology at a university in Montreal, Canada. We assess for the different learning components of the course, the extent of perceived problem-solving skills…
Descriptors: Teaching Methods, Problem Solving, Creative Thinking, Critical Thinking
Staub, Nancy A.; Bravender, Marlena – International Journal of Educational Leadership Preparation, 2014
Online simulations offer opportunities for trial and error decision-making. What better tool for a principal than to make decisions when the consequences will not have real-world ramifications. In this study, two groups of graduate students in a principal preparation program taking the same course in the same semester use online simulations…
Descriptors: Graduate Students, Administrator Education, Higher Education, Computer Simulation
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
Faraco, G.; Gabriele, L. – Computers & Education, 2007
Simulations make it possible to explore physical and biological phenomena, where conducting the real experiment is impracticable or difficult. The implementation of a software program describing and simulating a given physical situation encourages the understanding of a phenomenon itself. Fifty-nine students, enrolled at the Mathematical Methods…
Descriptors: Mathematical Models, Computer Software, Computer Simulation, Engineering Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Huntington, Fred – InCider, 1984
Discusses the use of computer adventure games and simulations to teach children critical thinking. Provides lists of mid-elementary to adult-level adventure games (with manufacturer and current price) and software helpful in teaching critical thinking (indicating name of package, manufacturer, age level, and current price for each entry). (JN)
Descriptors: Computer Simulation, Computer Software, Critical Thinking, Educational Games
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning