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Zulfa; Nusi, Ahmad; Ananda, Azwar; Efi, Agusti; Pernantah, Piki Setri – International Journal of Instruction, 2022
This study aims to find a simulation project-based learning model for the Minangkabau Natural Culture subject in higher education. This research method uses the research and development (R and D) development procedure using the Plomp development design that goes through 3 steps, namely: Preliminary Research, Prototyping Phase, and Assessment…
Descriptors: Student Projects, Active Learning, Higher Education, Models
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Gyurko, Jonathan; Snow, Meghan – Change: The Magazine of Higher Learning, 2020
Recent events demonstrate the need for better pedagogical preparation, particularly for online instruction. There has been a sudden burst of professional development nationwide in light of the glaring need. But across higher education more broadly, questions still persist: Isn't teaching more art than science? Will faculty learn about and…
Descriptors: Online Courses, Educational Change, Teaching Methods, Higher Education
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Mirriahi, Negin; Jovanovic, Jelena; Dawson, Shane; Gaševic, Dragan; Pardo, Abelardo – Australasian Journal of Educational Technology, 2018
The rapid growth of blended and online learning models in higher education has resulted in a parallel increase in the use of audio-visual resources among students and teachers. Despite the heavy adoption of video resources, there have been few studies investigating their effect on learning processes and even less so in the context of academic…
Descriptors: Video Technology, Case Studies, Online Courses, Higher Education
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Samuels-Peretz, Debbie; Dvorkin Camiel, Lana; Teeley, Karen; Banerjee, Gouri – College Teaching, 2017
In this study, students from a variety of disciplines, who were enrolled in six courses that incorporate the use of social media, were surveyed to evaluate their perception of how the integration of social-media tools supports deep approaches to learning. Students reported that social media supports deep learning both directly and indirectly,…
Descriptors: Social Media, Higher Education, Learning Processes, Student Attitudes
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Choy, S. Chee; Goh, Pauline Swee Choo; Sedhu, Daljeet Singh – International Journal of Teaching and Learning in Higher Education, 2016
The development of the 21-item Learner Awareness Levels Questionnaire (LALQ) was carried out using data from three separate studies. The LALQ is a self-reporting questionnaire assessing how and why students learn. Study 1 refined the initial pool of items to 21 using exploratory factor analysis. In Study 2, the analysis showed evidence for a…
Descriptors: Questionnaires, Higher Education, College Students, Factor Analysis
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Ozan, Ozlem; Ozarslan, Yasin – Educational Media International, 2016
This paper examines learners' behaviors while watching online video lectures to understand learner preferences. 2927 students' 18,144 video events across 13 courses on Sakai CLE LMS, which were integrated with Kaltura Video Platform and Google Analytics, were analyzed. For the analysis of the quantitative data, one-way ANOVA, Chi-square test of…
Descriptors: Foreign Countries, Video Technology, Lecture Method, Educational Technology
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Balakrishnan, Vimala; Teoh, Kung Keat; Pourshafie, Tahereh; Liew, Teik Kooi – Australasian Journal of Educational Technology, 2017
This study is an investigation into factors that encourage and/or inhibit the use of social media in the academic learning process between Australian and Malaysian students at higher learning institutions. Push-pull-mooring theory was used as a guide, resulting in seven independent variables ("convenience", "social influence",…
Descriptors: Social Media, Cross Cultural Studies, Path Analysis, Foreign Countries
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Peters, Robert A.; Higbea, Raymond J. – Journal of Education and Learning, 2014
The study developed and distributed a survey to measure students' preference for stimulus-response learning. The responses of undergraduate and graduate students suggest the desire to maximize grades fosters a strong preference for instructors who tell students what they need to know and exam questions that incorporate terms and keywords similar…
Descriptors: Graduate Students, Rote Learning, Stimuli, Responses
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Ghilay, Yaron; Ghilay, Ruth – Higher Education Studies, 2015
The study introduces a new model for higher education called FBL: Feedback Based Learning. It is intended to inform the lecturers regarding the progress of students through online questionnaires covering the whole course curriculum. Using technology, lecturers can make a diagnosis at the end of each main topic to find out if there are difficulties…
Descriptors: Foreign Countries, Feedback (Response), Higher Education, Teaching Methods
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Jiménez-Castillo, David; Sánchez-Fernández, Raquel; Marín-Carrillo, Gema M. – Innovations in Education and Teaching International, 2017
This study explores the effectiveness of the sequential use of lectures and video podcasting in higher education. Drawing together several theories, this paper examines the influence of student's perceived prior knowledge gained from lectures and technology acceptance model-related variables on student's self-reported assimilation of new material…
Descriptors: Higher Education, Technology Uses in Education, Teaching Methods, Multimedia Materials
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Richardson, John T. E. – Educational Research Review, 2013
Research has been carried out on students' epistemological development in higher education for at least 50 years. Researchers on both sides of the Atlantic have converged on accounts that describe students' epistemological development in terms of a sequence or hierarchy of qualitatively distinct stages or positions. The rich qualitative data…
Descriptors: Higher Education, Epistemology, Student Development, Measurement Techniques
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Moncada Linares, Sthephanny; Díaz Romero, Andrea Carolina – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
As a result of the rapid development of Information and Communication Technology (ICT) and the growing interest in Internet-based tools for language classroom, it has become a pressing need for educators to locate, evaluate and select the most appropriate language-learning digital resources that foster more communicative and meaningful learning…
Descriptors: Check Lists, Communicative Competence (Languages), Web Sites, Computer Assisted Instruction
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de Villiers Scheepers, Margarietha J.; Maree, Lelani – e-Journal of Business Education and Scholarship of Teaching, 2015
This paper examines how team creativity can be developed using the Synectics creative problem-solving approach by taking stickiness into account. Stickiness represents the difficulty learners experience in internalising knowledge and skills to perform a task productively. Using a quasi-experimental design learners' perceived change in team…
Descriptors: Foreign Countries, Teamwork, Creativity, Problem Solving
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Bukach, Cindy M.; Vickery, Timothy J.; Kinka, Daniel; Gauthier, Isabel – Journal of Experimental Psychology: Human Perception and Performance, 2012
There is growing evidence that individuation experience is necessary for development of expert object discrimination that transfers to new exemplars. Individuation training in human studies has primarily used label association tasks where labels are learned at both the individual and more abstract (basic) level, and expertise criterion requires…
Descriptors: Expertise, Evidence, Models, Classification
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Isaias, Pedro; Issa, Tomayess – Education and Information Technologies, 2014
This paper aims to examine the value of communication skills learning process through various assessments in Information Systems (IS) postgraduate units in Australia and Portugal. Currently, communication skills are indispensable to students in expanding their social networks and their knowledge at university and in the future workplace, since…
Descriptors: Communication Skills, Information Systems, Higher Education, Action Research
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