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Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Plomp, Tjeerd; And Others – Computers and Education, 1991
Describes an evaluation of the effects of the Mathematics and Science Computer Assisted Remedial Teaching (MASCART) software on students at the University of Botswana. Treatment of experimental and control groups is explained, effects on ability groups are discussed, and increased time on task and student motivation are considered. (14 references)…
Descriptors: Ability Grouping, Computer Assisted Instruction, Computer Software Evaluation, Courseware
Shellnut, Bonnie; Savage, Timothy; Knowlton, Allie – 1998
This paper describes how a Wayne State University (Michigan) multimedia design team is applying Keller's ARCS (Attention, Relevance, Confidence, and Satisfaction) Model of Motivational Design to the entire process of design, development, and evaluation of multimedia courseware. The ARCS Model has been applied to the prototype module and is being…
Descriptors: Attention, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation