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Shahla Asadi; Jordan Allison; Madhu Khurana; Mehrbakhsh Nilashi – Education and Information Technologies, 2024
Simulation-based learning (SBL) offers an extensive variety of chances to practice complex computer and networking skills in higher education and to implement diverse kinds of platforms to facilitate effective learning. Utilizing visualization and computer network simulation tools in teaching computer networking courses has been found to be useful…
Descriptors: Computer Simulation, Student Attitudes, Teaching Methods, Skill Development
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
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Kluge, Murielle G.; Maltby, Steven; Kuhne, Caroline; Evans, Darrell J. R.; Walker, Frederick Rohan – Education and Information Technologies, 2023
The use of extended reality (XR) technology in education offers many advantages for transferring knowledge and practical skills training at the higher education level. As a result, many Universities over the past 5 + years have undertaken pilot programs to both develop XR content and assess how to best implement it within existing teaching and…
Descriptors: Foreign Countries, Computer Simulation, Instructional Design, Computer Software
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Sin, Zackary P. T.; Jia, Ye; Wu, Astin C. H.; Zhao, Isaac Dan; Li, Richard Chen; Ng, Peter H. F.; Huang, Xiao; Baciu, George; Cao, Jiannong; Li, Qing – IEEE Transactions on Learning Technologies, 2023
Metaverse, an alternative universe for play, work, and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like. It is believed that this metaverse for learning should be grounded by a pedagogical theory. Particularly, we…
Descriptors: Computer Simulation, Simulated Environment, Constructivism (Learning), Technology Uses in Education
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Michael Hast – Higher Education Studies, 2025
The rapid shift towards online learning in higher education has transformed the landscape of essential academic skills, with presentation abilities emerging as a crucial competency for student success. This paper addresses the challenges and opportunities associated with teaching presentation skills in a distance education context. Traditional…
Descriptors: Distance Education, Computer Simulation, Online Courses, Outcomes of Education
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Bhaskar, Preeti; Bhaskar, Priyanka; Anthonisamy, Ananth; Dayalan, Padmalosani; Joshi, Amit – International Journal of Learning and Change, 2023
Simulation-based teaching provides opportunities to simulate the scenarios/situations by integrating different technology into educational practice to make it look like a real situation. The use of a simulation approach has been widely used in health, engineering, nursing, architecture, medicine, aviation, and marine courses, ironically,…
Descriptors: Teaching Methods, Business Administration Education, Higher Education, Foreign Countries
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Mystakidis, Stylianos; Christopoulos, Athanasios; Pellas, Nikolaos – Education and Information Technologies, 2022
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging trend. This study reports findings from a systematic mapping review, based on a total of forty-five (n = 45) articles published in international peer-reviewed journals…
Descriptors: Computer Simulation, Higher Education, STEM Education, Educational Research
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Yadav, Arti; Gupta, Kriti Priya – International Journal of Learning and Change, 2023
Augmented reality has become an important educational technology in teaching-learning. Technology embedded learning provides an enhanced perception of the existing material. Therefore, this study presents a systematic literature review of the scope of AR in educational settings by reviewing 72 research articles published in reputed journals…
Descriptors: Computer Simulation, Educational Technology, Literature Reviews, Technology Uses in Education
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Aitor Ruiz de la Torre Acha; Rosa María Rio Belver; Javier Fernandez Aguirrebeña; Christophe Merlo – Education & Training, 2024
Purpose: This study explores the impact of new technologies, such as simulation and virtual reality, on the pedagogy and learning of engineering students. It aims to compare the effectiveness of these digital tools against traditional teaching methods in enhancing student learning experiences. Design/methodology/approach: Utilizing a quantitative…
Descriptors: Computer Simulation, Information Technology, Engineering Education, Learning Processes
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Bellido García, Roberto Santiago; Rejas Borjas, Luis Gerardo; Cruzata-Martínez, Alejandro; Sotomayor Mancisidor, Merce Concepción – EURASIA Journal of Mathematics, Science and Technology Education, 2022
As part of a recent change, Augmented Reality (AR) has filled engineering classrooms, being employed for various pedagogical purposes around the world. However, little is known about the different features and uses of this technology in Latin America. This Scoping Review asks how are educational AR systems designed, used and evaluated in the…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Foreign Countries
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Bian Wu; Xinyu Chang; Yiling Hu – Interactive Learning Environments, 2024
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and…
Descriptors: Video Technology, Computer Simulation, Cognitive Processes, Outcomes of Education
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Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills
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Fischer, Frank; Bauer, Elisabeth; Seidel, Tina; Schmidmaier, Ralf; Radkowitsch, Anika; Neuhaus, Birgit J.; Hofer, Sarah I.; Sommerhoff, Daniel; Ufer, Stefan; Kuhn, Jochen; Küchemann, Stefan; Sailer, Michael; Koenen, Jenna; Gartmeier, Martin; Berberat, Pascal; Frenzel, Anne; Heitzmann, Nicole; Holzberger, Doris; Pfeffer, Jürgen; Lewalter, Doris; Niklas, Frank; Schmidt-Hertha, Bernhard; Gollwitzer, Mario; Vorholzer, Andreas; Chernikova, Olga; Schons, Christian; Pickal, Amadeus J.; Bannert, Maria; Michaeli, Tilman; Stadler, Matthias; Fischer, Martin R. – Information and Learning Sciences, 2022
Purpose: To advance the learning of professional practices in teacher education and medical education, this conceptual paper aims to introduce the idea of representational scaffolding for digital simulations in higher education. Design/methodology/approach: This study outlines the ideas of core practices in two important fields of higher…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Computer Simulation, Higher Education
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Knut Aukland; Inge Andersland; Martin Smith-Gahrsen; Eva Mila Lindhardt; Anne Siri Kvia; Simon Simchai Hansen – Journal of Beliefs & Values, 2024
This paper reports from a symposium exploring the application of Virtual Reality (VR) in RE. The contributors presented empirical case-studies of interventions and instructional designs that had been tested in classroom settings ranging from primary to teacher education. The presentations illustrate the ways in which VR can be understood as a…
Descriptors: Computer Simulation, Teaching Methods, Religious Education, Moral Values
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Basel Hammoda – Knowledge Management & E-Learning, 2024
Researchers and educators have been exploring innovative methods in entrepreneurship education to address traditional approach failure at engaging students and developing their skills. Educational technology has shown promising results in early studies. Yet, there is a scarcity of reviews on their effectiveness in developing entrepreneurial…
Descriptors: Educational Technology, Entrepreneurship, Outcomes of Education, Research Reports
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