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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Hodgson, Yvonne; Varsavsky, Cristina; Matthews, Kelly E. – Assessment & Evaluation in Higher Education, 2014
This study reports on science student perceptions of their skills (scientific knowledge, oral communication, scientific writing, quantitative skills, teamwork and ethical thinking) as they approach graduation. The focus is on which teaching activities and assessment tasks over the whole programme of study students thought utilised each of the six…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Sciences
Esposto, Alexis S.; Weaver, Debbi – Journal of University Teaching and Learning Practice, 2011
A strategy of continuous team assessment over three years, comprising of a series of tests and a major project, was introduced into scheduled tutorial classes in an attempt to improve flagging attendance and low student motivation. The assessment tasks were designed to be undertaken in teams of two students, with ongoing feedback as an integral…
Descriptors: Learner Engagement, Feedback (Response), Active Learning, Grouping (Instructional Purposes)
Berry, Whitney – College Teaching, 2008
Lecture is the approach traditionally used to teach music theory courses. Although efficient in the delivery of large amounts of information in a short period of time, lecture lacks the effectiveness of an active learning approach. "Theory Survivor" is a unique cooperative-learning method based on the Student Teams-Achievement Divisions technique…
Descriptors: Active Learning, Rewards, Peer Influence, Educational Environment
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the 14th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2017), 18-20 October 2017, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Student Journals, Diaries, Self Management
Goswick, R. A.; And Others – 1981
Each of four instructors was assigned two sections of introductory psychology, one experimental and one lecture/control. Experimental sections were divided into teams of five to eight students and complied with the following schedule for each of seven two-week unites. In the first class meeting, subject matter was introduced and discussion topics…
Descriptors: College Students, Comparative Analysis, Discussion (Teaching Technique), Group Discussion
Wood, E. J. – Bioscience Education e-Journal, 2004
There is much information from educational psychology studies on how people learn. The thesis of this paper is that we should use this information to guide the ways in which we teach rather than blindly using our traditional methods. In this context, problem-based learning (PBL), as a method of teaching widely used in medical schools but…
Descriptors: Feedback (Response), Problem Based Learning, Methods, Peer Teaching

Hunter, Kimberly A. – American Journal of Pharmaceutical Education, 1997
In a doctoral pharmacy course, student pairs were assigned presentations on topics related to specific anemias or blood disorders, and given one-and-a-half hours to present the material, with posters as visual aids, and to answer questions. The method is seen as promoting active learning, critical thinking, and professional presentation skills,…
Descriptors: Active Learning, Allied Health Occupations Education, Classroom Communication, Classroom Techniques
Blackwood, Jo Lambert – 1993
This dissertation is a qualitative study that explores how three teams of humanities teachers at Capital High School (Charleston, West Virginia) tried to create and sustain an environment in which they could make decisions over curriculum, pedagogy, and school self-governance. The study also examines what empowerment means to the teachers in a…
Descriptors: Administrator Role, Computer Assisted Instruction, Curriculum Development, Educational Environment