Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Assisted Design | 3 |
Higher Education | 3 |
Technology Uses in Education | 3 |
Computer Simulation | 2 |
Educational Technology | 2 |
Active Learning | 1 |
Architectural Education | 1 |
Computer Games | 1 |
Course Content | 1 |
Courses | 1 |
Design | 1 |
More ▼ |
Author
Agirbas, Asli | 1 |
Etienne A. van Wyk | 1 |
John Trimble | 1 |
Jones, Greg | 1 |
Khumbulani Mpofu | 1 |
Warren, Scott J. | 1 |
Xolani Nelson Skosana | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Agirbas, Asli – Design and Technology Education, 2021
Architectural forms, architectural knowledge, design process, and design thinking are all changing with the use of computer-aided design programmes, and even traditional university architecture departments now wish to teach these programmes. However, it can be difficult to implement courses on such computer programmes because these departments…
Descriptors: Computer Assisted Design, Higher Education, Architectural Education, Models
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games