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Lisseth Sanchez; Jefferson Penarreta; Xavier Soria Poma – Discover Education, 2024
The learning management system (LMS) is a software based on SAAS, internet navigator, or user application, which manage the teaching and learning of an academic or non-academic program. This work presents a comparison of 45 LMSs. The objective of this research is to report a study of the LMS developed for higher education. This objective is…
Descriptors: Learning Management Systems, Influence of Technology, Computer Software Evaluation, Technology Uses in Education
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Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
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Yueh, Hsiu-Ping; Chen, Tzy-Ling; Lin, Weijane; Sheen, Horn-Jiunn – Educational Technology & Society, 2014
This paper first reviews applications of multimedia in engineering education, especially in laboratory learning. It then illustrates a model and accreditation criteria adopted for developing a specific set of nanotechnology laboratory courseware and reports the design-based research approach used in designing and developing the e-learning…
Descriptors: Engineering Education, Electronic Learning, Courseware, Biotechnology
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Karvounidis, T.; Chimos, K.; Bersimis, S.; Douligeris, C. – Journal of Computer Assisted Learning, 2014
In this work, Web 2.0 technologies in higher education are evaluated using students' perceptions, satisfaction, performance and behaviour. The study evaluates the Web 2.0 tools as stand-alone entities as well in terms of their cross-operability and integration (confluence) to synergistic contributions towards the enhancement of student…
Descriptors: Web 2.0 Technologies, Computer Software Evaluation, Higher Education, Student Attitudes
Johnson, L.; Adams, S.; Cummins, M. – New Media Consortium, 2012
The internationally recognized "NMC Horizon Report" series and regional "NMC Technology Outlooks" are part of the NMC Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe. This volume, the "NMC…
Descriptors: Higher Education, Advisory Committees, Creative Activities, Global Approach
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Hrastinski, Stefan – EDUCAUSE Quarterly, 2008
An ongoing debate addresses the usefulness of asynchronous versus synchronous e-learning. "Asynchronous e-learning," commonly facilitated by media such as e-mail and discussion boards, supports work relations among learners and with teachers, even when participants cannot be online at the same time. "Synchronous e-learning," commonly supported by…
Descriptors: Online Courses, Asynchronous Communication, Synchronous Communication, Intermode Differences
Villano, Matt – Campus Technology, 2008
There is no shortage of online learning platforms available today. Whether it is Blackboard (www.blackboard.com), Desire2Learn (www.desire2learn.com), Sakai (www.sakaiproject.org), Moodle (www.moodle.org), Angel Learning (www.angellearning.com), Datatel (projected to be a CMS player in Q4 2008; www.datatel.com, or another product, chances are that…
Descriptors: Higher Education, Online Courses, Chalkboards, Internet
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Chapman, Linda D. R.; Coukos, Eleni D.; Pisapia, John – Journal of Interactive Instruction Development, 2001
Discusses the reliability of technology products that support knowledge management, particularly in higher education. Presents a conceptual framework for knowledge management technology, evaluates available software products, concludes that most products perform poorly, and offers recommendations for knowledge management strategies. (LRW)
Descriptors: Computer Software Evaluation, Decision Making, Higher Education, Reliability
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Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
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Boyes, Jim; Dowie, Sandra; Rumzan, Ismael – Innovate: Journal of Online Education, 2005
Jim Boyes, Sandra Dowie, and Ismael Rumzan explore Bates and Poole's SECTIONS framework ("Effective Teaching in Higher Education" 2003), a set of criteria comprised of students' needs, ease of use, cost structure, teaching and learning uses, interactivity, organizational issues, and novelty, as a tool for instructors and support staff to evaluate…
Descriptors: Higher Education, Computer Software Evaluation, Evaluation Criteria, Instructional Material Evaluation
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Ellis, L.; Vigar-Ellis, D. – South African Journal of Higher Education, 2006
This article explores whether WebCT, a virtual learning technology, meets organisational and customer goals at Coventry University Business School (CBS). Lecturer and student perceptions about the benefits of WebCT as a teaching and learning resource are examined as well as the goals of WebCT for the university as an organization. CBS students…
Descriptors: Teacher Attitudes, Case Studies, Computer Software Evaluation, Instructional Material Evaluation
McCrohon, Mark; Lo, Victor; Dang, Jim; Johnston, Carol – 2001
This paper reports on an investigation into methods of efficiently introducing video streaming into subjects in the economics and commerce faculty at the University of Melbourne (Australia). Several software options were investigated before finally settling on RealSystems. The paper provides a brief review of the background of the project followed…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Distance Education, Economics Education
van Gelder, Tim – 2001
Critical thinking is highly valued but difficult to teach effectively. The Reason! project at the University of Melbourne (Australia) has developed the Reason!Able software as part of a general method aimed at enhancing critical thinking skills. Students using Reason!Able appear to make dramatic gains. This paper describes: (1) the challenge…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Courseware