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Showing 1 to 15 of 22 results Save | Export
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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
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Gustavo Gutierrez Carreon – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: The need for this paper arises from the lack of comprehensive studies comparing the impact of cloud-based versus local database systems on student learning outcomes. Specifically, there is a need to understand how these different approaches affect usability and cognitive load in educational settings, which are critical factors for…
Descriptors: Cognitive Processes, Difficulty Level, Information Storage, Information Technology
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Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
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Maria Soledad Ramirez-Montoya; Ruben Morales-Menendez; Michael Tworek; Carlos A. Escobar; Rasikh Tariq; Gloria Concepcion Tenorio-Sepulveda – Cogent Education, 2024
Future education requires fostering high-level competencies to enhance student talent, and artificial intelligence (AI) can help in profile analysis. The aim was to determine the variables that predict the GPA of students in the 'Leaders of Tomorrow' program through an integrated methodology of data analytics, machine learning modeling, and…
Descriptors: Difficulty Level, Competence, Leadership Training, Academic Achievement
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Pei Wang – International Journal of Information and Communication Technology Education, 2024
In today's university era, reforming the English teaching model has become a major research topic for researchers. Based on this, this paper adopts a hierarchical and progressive model construction method to further explore the reform model of university English teaching in the context of educational ecology. First, this paper discusses the…
Descriptors: English (Second Language), Second Language Instruction, Educational Change, Change Strategies
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Selim, Hassan M.; Eid, Riyad; Agag, Gomaa – Education & Training, 2020
Purpose: The adoption of smart classroom is increasing in higher education around the world. Yet, factors affecting smart classroom adoption have not been sufficiently explored. Based on the innovation diffusion theory and external pressures, the present study developed a model to investigate the main drivers of smart classroom adoption.…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Technology Integration
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Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
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Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Madden, Karyn; Collins, Emma; Lander, Patrick – International Journal of ePortfolio, 2019
ePortfolios play an important role in tertiary education globally in the 21st Century. Several studies have advocated for the implementation of ePortfolios on the basis that they have the potential to integrate technology whilst making learning visible and meaningful for students. However, rarely is the implementation of ePortfolios, considered…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Nursing Students, Nursing Education
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Anmarkrud, Øistein; Andresen, Anette; Bråten, Ivar – Educational Psychologist, 2019
This article reviews contemporary research on multimedia learning that uses cognitive load theory as the major theoretical framework. In particular, we address the extent to which working memory has been conceptualized and measured in this research, what kind of subjective measures of cognitive load have been used and whether such measures are…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Short Term Memory
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Amadu, Latif; Muhammad, Sikandar Syed; Mohammed, Abubakari Sadiq; Lukman, Sadia – Journal of Technology and Science Education, 2018
In this Digital era, thousands of teens in the universities use social network sites; it has become a way of life. Social Media Usage has recently received numerous debates in its impact on academics, with its advent, communities have become link to each other, but the lecture room still remains quite isolated, from other teachers, students, and a…
Descriptors: Foreign Countries, Social Media, Higher Education, Academic Achievement
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Ben-David Kolikant, Yifat; ma'ayan, Ze'ev – Computer Science Education, 2018
Higher-education students now have more alternatives for searching for information than previous generations had. The Internet is a vast ocean of information sources, albeit with diverse reliability and quality. In Web 2.0 platforms, any participant can be a content creator. This reality is challenging for both the instructors and the students. We…
Descriptors: Computer Science Education, Higher Education, Internet, Web 2.0 Technologies
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Bernad-Cavero, Olga, Ed. – IntechOpen, 2018
The societies of the twenty-first century are subject to social, cultural, political, and economic changes. In this context, the school is asked to educate the future citizens in the present. To respond to this kaleidoscopic reality, the school is immersed in a pedagogical revolution. In this book, the reader will find a selection of avant-garde…
Descriptors: Educational Research, Educational Change, Educational Innovation, Teacher Role
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Chen, Baiyun; Sivo, Stephen; Seilhamer, Ryan; Sugar, Amy; Mao, Jin – Journal of Educational Computing Research, 2013
Mobile learning is a fast growing trend in higher education. This study examined how an extended technology acceptance model (TAM) could evaluate and predict the use of a mobile application in learning. A path analysis design was used to measure the mediating effects on the use of Blackboard's Mobile™ Learn application in coursework (N = 77). The…
Descriptors: Telecommunications, Higher Education, Handheld Devices, Educational Technology
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