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Marivic G. Molina; Erna V. Yabut – Journal of Practical Studies in Education, 2025
This study investigated the impact of computer-aided assessment on the enhancement of critical thinking skills in non-routine problem-solving across three distinct learning delivery modalities: fully online, balanced blended, and predominantly face-to-face (F2F) blended. The study aimed to evaluate the effectiveness of computer-aided assessment in…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Computer Assisted Testing
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Marianne Grace Araneta; Marica Liotino; Taiwo Isaac Olatunji; Monica Fedeli – Innovations in Education and Teaching International, 2025
Opportunities and concerns regarding the use of Massive Open Online Courses (MOOCs) in higher education have evolved along with them. A concern is how their use could support the higher-order learning appropriate for higher education. Grounded in the conversational framework, this case study explored how reflective practice could be fostered in a…
Descriptors: MOOCs, Blended Learning, Teaching Methods, Higher Education
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Azeneth Patiño; María Soledad Ramírez-Montoya; Gerardo Ibarra-Vazquez – Contemporary Educational Technology, 2023
Complex thinking is a desired competency in 21st-century university students, so technology-based teaching and learning strategies must be carefully considered when training them in complex reasoning skills. This systematic review aims to map research on the use of teaching and learning strategies supported by technology to enhance complex…
Descriptors: Educational Trends, Technology Uses in Education, Higher Education, Thinking Skills
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Tris Kee; Blair Kuys; Ronnel B. King – Interdisciplinary Journal of Problem-based Learning, 2025
Incorporating design thinking in project-based learning (PjBL) can generate a new praxis to epitomise an ecology of active-learner approaches and embrace the authenticity of collaborative problem-based learning (PBL). Design-oriented disciplines in higher education are expanding their teaching and research objectives to prepare future designers to…
Descriptors: Design, Thinking Skills, Active Learning, Student Projects
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Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
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Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills
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Edgar López-Caudana; Carlos George-Reyes; Sandra Martínez-Pérez – Journal of Social Studies Education Research, 2024
Digital learning platforms as scaffolds for learning in formal and informal educational scenarios have had few assessments to determine their acceptance and success in fostering high order thinking skills. The primary objective of this study was to develop, validate, and assess the reliability of an instrument designed to measure the acceptance of…
Descriptors: Entrepreneurship, Thinking Skills, Questionnaires, Test Validity
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Danielle Lake; Wen Guo; Elizabeth Chen; Jacqui McLaughlin – Teaching & Learning Inquiry, 2024
This article builds upon current research to understand the value and limitations of teaching and learning design thinking (DT) in higher education. We implemented a mixed-methods study with faculty and students across 23 diverse courses in four higher education institutions in the United States. Findings showed that following structured learning…
Descriptors: Design, Thinking Skills, Higher Education, Decolonization
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Pablo Flores Romero; Kin Nok Nicholas Fung; Guang Rong; Benjamin Ultan Cowley – npj Science of Learning, 2025
Large Language Models (LLMs) present a radically new paradigm for the study of "information foraging behavior." We study how LLM technology is used for pedagogical content creation by a sample of 25 participants in a doctoral-level Artificial Intelligence (AI) in Education course, and the role of computational-thinking skills in shaping…
Descriptors: Man Machine Systems, Artificial Intelligence, Natural Language Processing, Interaction
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Taimur, Sadaf; Onuki, Motoharu; Mursaleen, Huma – Asia Pacific Education Review, 2022
The current research explores the transformative potential of Design Thinking (DT) pedagogy in Higher Sustainability Education (HSE) in a hybrid (mix of online and face-to-face) setting. The case study examined a Field Exercise in Sustainability Science (FESS) course, using DT pedagogy, in a HSE program at a university in Japan. The critical…
Descriptors: Design, Thinking Skills, Case Studies, Transformative Learning
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Davidson, Julie; Prahalad, Vishnu; Harwood, Andrew – Journal of Geography in Higher Education, 2021
There are increasing pressures within the higher education sector to incorporate digital pedagogies into teaching and learning, a trend amplified by recent extensive recourse to online delivery within the sector. This trend carries with it both opportunities and challenges in effectively fostering those graduate competences that a converging…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Experiential Learning
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Maranna, Sandhya; Willison, John; Joksimovic, Srecko; Parange, Nayana; Costabile, Maurizio – Australasian Journal of Educational Technology, 2022
The gradual shift to online modes of learning in higher education institutions over the past 2 decades accelerated drastically on a global scale between 2020 and 2022. Students and educators, who have initially grappled with the shift, have now become accustomed to online teaching; however, there are concerns about the quality of learning that has…
Descriptors: Cognitive Processes, Electronic Learning, Higher Education, College Students
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Andrei, Mihaela; Pricopie-Filip, Alina; Filimon, Veronica – International Society for Technology, Education, and Science, 2022
The didactic strategy is given by the set of methods and techniques by which the cooperation between the teacher and students, between students and teacher, between students and students is achieved to obtain the anticipated results. For a positive result of the didactic approach, there must be a good didactic strategy capable of leading to the…
Descriptors: Teaching Methods, Learning Processes, Teacher Student Relationship, Educational Objectives
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Nair, Sindhu Shantha; Smritika, S. P.; Thomas, Kennedy Andrew – Shanlax International Journal of Education, 2020
Teaching and learning practices need to be revisited to revitalize education. The mundane rote learning due to excessive standardization, pedagogical red tape and routinization often become surfeited and such experiences are discussed by students and teachers alike across the globe. The focus has to shift from content and transmission to problem,…
Descriptors: Educational Improvement, Instructional Effectiveness, Problem Based Learning, Active Learning
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De Santo, Alessio; Farah, Juan Carlos; Martinez, Marc Lafuente; Moro, Arielle; Bergram, Kristoffer; Purohit, Aditya Kumar; Felber, Pascal; Gillet, Denis; Holzer, Adrian – IEEE Transactions on Learning Technologies, 2022
Computational thinking (CT) skills are becoming increasingly relevant for future professionals across all domains, beyond computer science (CS). As such, an increasing number of bachelor's and master's programs outside of the CS discipline integrate CT courses within their study program. At the same time, tools such as notebooks and interactive…
Descriptors: Computation, Thinking Skills, Computer Science, Higher Education
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