NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Practitioners1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 17 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ghai, Akanksha; Tandon, Urvashi – Education and Information Technologies, 2023
The current study investigates the interaction of Gamification, and Instructional Design to enhance the Usability of e-Learning in higher education programs. The study also examines the mediating role of Instructional design. Data were collected from a self-structured questionnaire from the academicians and was analyzed through Structural Equation…
Descriptors: Gamification, Instructional Design, Usability, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Afef Saihi; Mohamed Ben-Daya; Moncer Hariga – Education and Information Technologies, 2025
The integration of AI-chatbots into higher education offers the potential to enhance learning practices. This research aims to explore the factors influencing AI-chatbots adoption within higher education, with a focus on the moderating roles of technological proficiency and academic discipline. Utilizing a survey-based approach and advanced…
Descriptors: Technology Uses in Education, Artificial Intelligence, Higher Education, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Ana M. Gallardo-Guerrero; María J. Maciá-Andreu; Noelia González-Gálvez; Raquel Vaquero-Cristóbal; Marta García-Tascón – Education and Information Technologies, 2025
The main objectives of this research were to analyze the impact of the use of augmented reality (AR) for analyzing the safety of sport equipment, on the motivational climate, behavior, and intention to use, and to validate a theoretical model for predicting continuance intention to use AR among students. The sample consisted of 254 university…
Descriptors: Simulated Environment, Safety, Athletics, Equipment
Peer reviewed Peer reviewed
Direct linkDirect link
Elissa Dwi Lestari; Riatun Riatun – Cogent Education, 2024
Indonesian higher education rarely employed e-learning until COVID-19. Many students tried online learning for the first time during the pandemic. After the pandemic ended in 2022, universities switched to blended learning, but student adaptation, system integration, and learning effectiveness remain challenges. This study examines these…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Blended Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Clemente Rodríguez-Sabiote; Ana T. Valerio-Peña; Roberto A. Batista-Almonte; Álvaro M. Úbeda-Sánchez – International Review of Research in Open and Distributed Learning, 2024
The global pandemic caused by the SARS-CoV-2 virus brought about a true revolution in the predominant teaching-learning processes (i.e., face-to-face environment) that had been implemented up to that point. In this regard, virtual teaching-learning environments (VTLEs) have gained unprecedented significance. The main objectives of our research…
Descriptors: Electronic Learning, College Students, Online Courses, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Amal Alrayes; Tara Fryad Henari; Dalal Abdulkarim Ahmed – Electronic Journal of e-Learning, 2024
This paper provides a thorough examination of the role of Artificial Intelligence (AI), particularly ChatGPT and other AI language models, in the realm of education. Drawing insights from existing literature and a novel study on educator perspectives, the paper delves into the potential advantages, ethical dilemmas, and factors shaping educators'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Intention
Peer reviewed Peer reviewed
Direct linkDirect link
Akgül, Yakup; Uymaz, Ali Osman – Education and Information Technologies, 2022
The paper's main aim is to investigate and predict major factors in students' behavioral intentions toward academic use of Facebook/Meta as a virtual classroom, taking into account its adoption level, purpose, and education usage. In contrast to earlier social network research, this one utilized a novel technique that comprised a two-phase…
Descriptors: Social Media, Virtual Classrooms, Higher Education, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yakubu, Mohammed Nasiru; Dasuki, Salihu Ibrahim; Abubakar, A. Mohammed; Kah, Muhammadou M. O. – Education and Information Technologies, 2020
Research has shown that technology, when used prudently, has the potential to improve instruction and learning both in and out of the classroom. Only a handful of African tertiary institutions have fully deployed learning management systems (LMS) and the literature is devoid of research examining the factors that foster the adoption of LMS. To…
Descriptors: Management Systems, Instructional Improvement, Student Surveys, Intention
Wright, Sarah R. – ProQuest LLC, 2018
The computing industry has advanced at a rapid pace from desktops and laptops to mobile devices that can be held or worn including smart phones, tablets, and smart watches. These mobile technologies have become a part of every facet of life from banking and health care to new ways to communicate with family and peers. While business and industry…
Descriptors: Telecommunications, Handheld Devices, Higher Education, College Faculty
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Arshad, Mamoona; Akram, Muhammad Shakaib – International Review of Research in Open and Distributed Learning, 2018
The paper investigates the impact of virtual environmental characteristics such as collaboration, communication, and resource sharing on social media adoption by the academic community at the university level. Building on the social constructivist paradigm and technology acceptance model, we propose a conceptual model to assess social media…
Descriptors: Social Media, Technology Uses in Education, Higher Education, Universities
Peer reviewed Peer reviewed
Direct linkDirect link
Sadik, Alaa – Education and Information Technologies, 2017
Students' perceptions about both ease of use and usefulness are fundamental factors in determining their acceptance and successful use of technology in higher education. File sharing systems are one of these technologies and can be used to manage and deliver course materials and coordinate virtual teams. The aim of this study is to explore how…
Descriptors: Student Attitudes, Shared Resources and Services, Technology Uses in Education, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chadha, Anita – Journal of the Scholarship of Teaching and Learning, 2017
E-learning has become one of the primary ways to deliver education around the globe. Research is keeping pace with the use of various techno-aids as educators evaluate how to effectively use these aids in an ever-changing e-classroom. Adding to this body of work, and in assessing the effectiveness of techno-tools, this study evaluates meaningful…
Descriptors: Communities of Practice, Group Discussion, Electronic Learning, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aljuaid, Nada Mansour F.; Alzahrani, Mohammed Ali Rajab; Islam, A. Y. M. Atiquil – Malaysian Online Journal of Educational Technology, 2014
Mobile learning has been introduced for quite some time now at Taif University. However, there is no research conducted to measure the readiness of mobile learning within its context. As such, the aim of this study is to assess the lecturers' readiness for mobile learning in higher education in terms of perceived usefulness and perceived ease of…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Garrett, Nathan – Educational Technology & Society, 2011
This project attempts to improve electronic portfolio software through the creation of a design model using ownership, ease of use, and social learning variables to predict user adoption. The pilot software attempts to encourage student learning by enhancing peer interaction. The software was used by two groups of students. The first group used it…
Descriptors: Higher Education, Portfolio Assessment, Computer Software, Usability
Peer reviewed Peer reviewed
Direct linkDirect link
Saeed, Nauman; Sinnappan, Sukunesan – International Journal of Virtual and Personal Learning Environments, 2013
Second Life is a three dimensional multi-user virtual environment within the Web 2.0 suite of applications which has gained wide spread popularity amongst educators in the recent years. However, limited empirical research has been reported on the adoption of Second Life, especially within higher education. The majority of technology adoption…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Higher Education
Previous Page | Next Page »
Pages: 1  |  2