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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Srinivasan, Seshasai; Ramos, Juan Antonio Lopez; Muhammad, Nasim – Education Sciences, 2021
As they emerge from the pandemic, universities worldwide are evaluating the adaptations in the education sector during the pandemic and determining their course of action for the future. In this work, drawing on the lessons from four courses across two different universities, a survey of over 300 students, and the literature, we present strategies…
Descriptors: COVID-19, Pandemics, Higher Education, Program Implementation
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Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Bastiaens, Theo, Ed.; Marks, Gary, Ed. – Association for the Advancement of Computing in Education, 2014
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2014: World Conference on E-Learning" took place in New…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Generational Differences