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Showing 61 to 75 of 610 results Save | Export
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Kisling, Reid; Peterson, Andrew; Nisbet, Robert – Strategic Enrollment Management Quarterly, 2021
Data analytics is undergoing an evolution through effective data use to support both operational and learning analytics models. However, this evolution will require that institutional leaders transform their data systems to best support the needs of application modeling and use their intuition to help drive the development of better analytical…
Descriptors: Higher Education, Learning Analytics, Models, Instructional Leadership
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Berssanette, João Henrique; de Francisco, Antonio Carlos – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper presents the results of a systematic literature review that sought to identify the studies that relate the different pedagogical techniques by which active learning is developed in the context of the teaching/learning of computer programming, with the objective to characterize the approaches, the pedagogical techniques…
Descriptors: Active Learning, Computer Science Education, Programming, Educational Research
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Ng, Davy Tsz Kit; Lee, Min; Tan, Roy Jun Yi; Hu, Xiao; Downie, J. Stephen; Chu, Samuel Kai Wah – Education and Information Technologies, 2023
In recent years, with the popularity of AI technologies in our everyday life, researchers have begun to discuss an emerging term "AI literacy". However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technological Literacy, Literacy Education
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Karnalim, Oscar; Budi, Setia; Toba, Hapnes; Joy, Mike – Informatics in Education, 2019
Source code plagiarism is an emerging issue in computer science education. As a result, a number of techniques have been proposed to handle this issue. However, comparing these techniques may be challenging, since they are evaluated with their own private dataset(s). This paper contributes in providing a public dataset for comparing these…
Descriptors: Plagiarism, Computer Science Education, Comparative Analysis, Problem Solving
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Buitrago Flórez, Francisco; Casallas, Rubby; Hernández, Marcela; Reyes, Alejandro; Restrepo, Silvia; Danies, Giovanna – Review of Educational Research, 2017
Computational thinking (CT) uses concepts that are essential to computing and information science to solve problems, design and evaluate complex systems, and understand human reasoning and behavior. This way of thinking has important implications in computer sciences as well as in almost every other field. Therefore, we contend that CT should be…
Descriptors: Computation, Computer Science Education, Programming, Problem Solving
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Battal, Ali; Afacan Adanir, Gülgün; Gülbahar, Yasemin – Journal of Educational Technology Systems, 2021
The computer science (CS) unplugged approach intends to teach CS concepts and computational thinking skills without employing any digital tools. The current study conducted a systematic literature review to analyze research studies that conducted investigations related to implementations of CS unplugged activities. A systematic review procedure…
Descriptors: Computer Science Education, Programming, Teaching Methods, Concept Teaching
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Liu, Xiaoming; Schwieger, Dana – Information Systems Education Journal, 2023
Rapid advancements and emergent technologies add an additional layer of complexity to preparing computer science and information technology higher education students for entering the post pandemic job market. Knowing and predicting employers' technical skill needs is essential for shaping curriculum development to address the emergent skill gap.…
Descriptors: Network Analysis, Employment Opportunities, Information Technology, Computer Science Education
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Liao, Shu-Min – Journal of Statistics and Data Science Education, 2023
SCRATCH, developed by the Media Lab at MIT, is a kid-friendly visual programming language, designed to introduce programming to children and teens in a "more thinkable, more meaningful, and more social" way. Although it was initially intended for K-12 students, educators have used it for higher education as well, and found it…
Descriptors: Teaching Methods, Coding, Programming Languages, Computer Science Education
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Chung, Chih-Hung; Chen, Lu-Jia – European Journal of Training and Development, 2021
Purpose: The purpose of this study is to explore the capabilities required by entry-level human resources (HR) professionals based on job advertisements by using text mining (TM) technique. Design/methodology/approach: This study used TM techniques to explore the capabilities required by entry-level HR professionals based on job advertisements on…
Descriptors: Human Resources, Educational Attainment, Job Skills, Employment
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Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
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Yang, Shufan; Newman, Robert – IEEE Transactions on Education, 2019
Contribution: An original application of individual rotation to blended learning, which mixes e-learning, discussion groups (seminars), practical laboratory work, and self-motivated tasks called "mini-projects." Background: In examining the changing practices toward students' transferable skills in higher education, current teaching…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Kay, Robin; MacDonald, Thom; DiGiuseppe, Maurice – Journal of Computing in Higher Education, 2019
The purpose of this study was to compare community college students' learning experiences and performance for lecture-based, active learning, and flipped classroom teaching approaches. Participants were second-semester computer programming students (n = 103) at a mid-sized college of applied arts and technology. Garrison's (2011) Community of…
Descriptors: Lecture Method, Blended Learning, Active Learning, Higher Education
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Smith, Spencer; Chan, Samantha – Journal of Science Education and Technology, 2017
This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied…
Descriptors: Video Games, Higher Education, Cooperative Learning, Engineering Education
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Ahn, Jeong Yong; Mun, Gil Seong; Han, Kyung Soo; Choi, Sook Hee – Education and Information Technologies, 2017
As higher education increasingly relies on e-learning, the need for tools that will allow teachers themselves to develop effective e-learning objects as simply and quickly as possible has also been increasingly recognized. This article discusses the design and development of a novel tool, Enook (Evolutionary note book), for creating activity-based…
Descriptors: Higher Education, Programming, Electronic Learning, Educational Technology
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Bodis, Agnes – Australian Review of Applied Linguistics, 2021
International education constitutes a key industry in Australia and international students represent a third of university students at Australian universities. This paper examines the media representation of international students in terms of their English language proficiency. The study applies Critical Discourse Analysis to the multimodal data…
Descriptors: Foreign Students, Foreign Countries, Second Language Learning, English (Second Language)
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