Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 18 |
Descriptor
Game Theory | 98 |
Higher Education | 98 |
Simulation | 39 |
Educational Games | 28 |
Models | 20 |
Teaching Methods | 20 |
Foreign Countries | 15 |
Communication (Thought… | 14 |
Decision Making | 13 |
Games | 13 |
Problem Solving | 13 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 20 |
Postsecondary Education | 12 |
Adult Education | 1 |
Audience
Practitioners | 12 |
Teachers | 4 |
Researchers | 2 |
Location
China | 3 |
United States | 3 |
Michigan | 2 |
United Kingdom | 2 |
United Kingdom (Great Britain) | 2 |
Argentina | 1 |
Canada | 1 |
Falkland Islands | 1 |
France | 1 |
Germany | 1 |
Indiana | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sunny Dhillon – Educational Philosophy and Theory, 2025
This article contributes to the emerging literature about ungrading within Higher Education across disciplines in the anglosphere. The piece offers a critical take on the apparent originality of ungrading practices. Such practices appear on a spectrum, from minor adjustments to summative grades by alternating the numerical with the alphabetized…
Descriptors: Grade Point Average, Educational Philosophy, Grading, Feedback (Response)
Bouchard St-Amant, Pier-André; Brabant, Alexis-Nicolas; Germain, Éric – Canadian Journal of Higher Education, 2020
This paper analyzes the incentives induced by a formula to fund universities based primarily on enrolment. Using a simple game theoretical framework, we argue that the strategic behaviour induced by those formulas is to favour enrollment. We further argue that if the funding value differs by enrolment type, it introduces incentives to substitute…
Descriptors: Funding Formulas, Higher Education, Foreign Countries, Educational Policy
Su, Nina; Shi, Zhuqin; Zhu, Xianqi; Xin, Yunsheng – SAGE Open, 2021
The three-party evolutionary game model of government, enterprises, and institutions of higher learning is established, and the dynamic evolution process of collaborative innovation behavior is discussed under the two strategies of "incentive" and "non-incentive" chosen by the government. The results show that under the premise…
Descriptors: Foreign Countries, School Business Relationship, Government School Relationship, Higher Education
Chowdhury, Mehdi – Assessment & Evaluation in Higher Education, 2020
The method of normalisation combined with peer ratings is utilised to provide the solution to the biased rating problem of mapping group work marks to individual marks. We critically evaluate the method of normalisation following the findings of an article which argued against the use of self and/or peer rating mechanism. We demonstrate that the…
Descriptors: Game Theory, Peer Evaluation, Behavior, Group Activities
Gu, Jiafeng – Studies in Higher Education, 2015
How geographical neighboring competitors influence the strategic price behaviors of universities is still unclear because previous studies assume spatial independence between universities. Using data from the National Center for Education Statistics college navigator dataset, this study shows that the price of one university is spatially…
Descriptors: Higher Education, Competition, School Location, Educational Finance
Machajewski, Szymon – International Journal of Educational Technology, 2017
Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson Survey Research Group confirm that online education is critical to their long-term strategy. Modern engagement pedagogies, such as digital gamification, hold a promise of shaping student experience. While course…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Educational Games
Machajewski, Szymon – Online Submission, 2017
Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson Survey Research Group confirm that online education is critical to their long-term strategy. Modern engagement pedagogies, such as digital gamification, hold a promise of shaping student experience. While course…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Educational Games
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Lukosch, Heide; Groen, Daan; Kurapati, Shalini; Klemke, Roland; Verbraeck, Alexander – International Journal of Game-Based Learning, 2016
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the required level of understanding of a given situation, described as situational awareness. A container…
Descriptors: Performance, Foreign Countries, Case Studies, Games
Ashton, Weslynne; Wagman, Liad – Education Economics, 2015
We study the dynamics in an educational partnership between a university and a developing region. We examine how the university achieves its goals to improve and advertise its offerings while recruiting a cohort of students from the developing region and maintaining a sustainable relationship with the region and its students. We show that mutually…
Descriptors: Partnerships in Education, International Cooperation, Universities, Student Recruitment
Jie, Yiyun – ProQuest LLC, 2011
This study examined discrepancies and similarities between the partner institutions' perceptions of the motivations, expected outcomes, and desired strategies achieving such outcomes in their cross-border higher educational programs from a game theory perspective, in the context of Mainland China (hereafter referred to as China). By comparing the…
Descriptors: Game Theory, International Education, Institutions, Program Implementation
Zhang, Jian – International Education Studies, 2012
To strengthen the professional competence and basic ability is the objective requirements of the Chinese higher vocational college English teaching, while the positioning of the teaching objectives is partial to a "prisoner's dilemma" in game situations that any party will result in. To get rid of the "dilemma", we have to…
Descriptors: Foreign Countries, English (Second Language), College Second Language Programs, Vocational Education
Croche, Sarah – Globalisation, Societies and Education, 2009
The project of the Bologna process to create a "European Higher Education Area" (EHEA) has established the necessary conditions for the emergence of a new sociopolitical space of higher education in Europe. This space has become a cooperation/competition area that changes the European and national balance of power: the relations the…
Descriptors: Higher Education, Game Theory, Competition, Foreign Countries
Clark, Paul – Higher Education Management and Policy, 2007
This article focuses on the relationship between university research (in this case science research) and national economic productivity, particularly in the context of the emerging knowledge economy. It addresses the question of whether university research output should be treated as a public good or a private good, in economic terms, and analyses…
Descriptors: Game Theory, Economics, Educational Principles, Research Universities

Myers, Doris T. – Exercise Exchange, 1976
Describes an advanced expository writing class set up as a quarter-long "survival game," the object of which is to write 7,000 words of satisfactory prose and receive an A for the course. (JM)
Descriptors: Expository Writing, Game Theory, Higher Education, Teaching Styles