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Hill, James; Hamer, Oliver; Breed, Hetty; Ford, Jordan; Twamley, Jacqueline; Kenyon, Roger; Twamley, Huw; Casey, Rob; Zhang, Jennifer; Clegg, Andrew – Journal of Computer Assisted Learning, 2023
Background: The use of virtual reality (VR) in medical education allows learners to make mistakes safely without risk to patients and to refine a range of clinical skills by repetition. However, there is still wide variability both between, and within countries regarding the amount of training delivered using VR, particularly in relation to…
Descriptors: Hospitals, Health Personnel, Patients, Job Training
Balfour, Michael; Cattoni, Jan; Sextou, Persephone; Herbert, Anthony; Seear, Lynne; Lobwein, Guy; Gibson, Margaret; Penton, Jennifer – Research in Drama Education, 2022
Hospitalisation can be a challenging experience for young people, including higher levels of anxiety, social isolation, and depression. In this paper we identify the possibilities of an applied theatre pilot that aimed to combine co-designed virtual reality (VR) approaches with intermedial work with young people in hospital. Within the pilot study…
Descriptors: Computer Simulation, Hospitals, Design, Patients
Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Frontline Learning Research, 2021
Emotion variability and its relationship to performance is an underexplored area of research both inside and outside the realm of medical education. We address this gap by examining the relative importance of the frequency of emotions and emotion variability that occurred in specific phases of self-regulated learning (SRL) in predicting students'…
Descriptors: Psychological Patterns, Emotional Response, Independent Study, Medical Education
Tracey, Monica W.; Joiner, Michael; Kacin, Sara; Burmeister, Jay – Contemporary Educational Technology, 2018
Instructional design focuses on solving problems in a multitude of contexts. As such, designers are investigators, gathering evidence to optimally design solutions to learning problems within the identified context. The challenge described in this case study was the need to create an educational activity to promote interaction and collaboration…
Descriptors: Teaching Methods, Case Studies, Learning Problems, Interdisciplinary Approach
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
O'Reilly, Daniel J. – ProQuest LLC, 2011
This study examined the capability of computer simulation as a tool for assessing the strategic competency of emergency department nurses as they responded to authentically computer simulated biohazard-exposed patient case studies. Thirty registered nurses from a large, urban hospital completed a series of computer-simulated case studies of…
Descriptors: Computer Simulation, Physicians, Nurses, Patients
Loke, Swee-Kin; Blyth, Phil; Swan, Judith – Australasian Journal of Educational Technology, 2012
While the potentials of virtual worlds to support experiential learning in medical education are well documented, assessment of student learning within these environments is relatively scarce and often incongruent. In this article, a conceptual framework is proposed for formatively assessing dispositional behaviours in scenario-based learning…
Descriptors: Foreign Countries, Computer Assisted Instruction, Experiential Learning, Medical Education