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Katai, Zoltan; Osztian, Erika – Journal of Computer Assisted Learning, 2023
Background: This study is the first to address the topic of schematic versus realistic dynamic visualization with particular focus on the human movement effect (HME) when the content to be learned takes the form of a computer algorithm. An AlgoRythmics dance choreography illustration (HM-realistic) was compared with an abstract computer animation…
Descriptors: Computer Software, Algorithms, Visualization, Animation
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Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
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Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
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Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
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Nemirovsky, Ricardo; Ferrara, Francesca; Ferrari, Giulia; Adamuz-Povedano, Natividad – Educational Studies in Mathematics, 2020
This paper focuses on the emergence of abstraction through the use of a new kind of motion detector--WiiGraph--with 11-year-old children. In the selected episodes, the children used this motion detector to create three simultaneous graphs of position vs. time: two graphs for the motion of each hand and a third one corresponding to their…
Descriptors: Motion, Algebra, Mathematics Instruction, Computer Software
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Wang, Tai-Jui – Research in Dance Education, 2022
Chinese opera performance proceedings can be divided into two types. The first is 'visible proceedings', which can be directly seen and heard in the performance, and the second is 'invisible proceedings', which arrange the story and performance of the opera using procedural thinking. The research methods of this study were mainly used to analyze…
Descriptors: Music Education, Teaching Methods, Performance, Instructional Improvement
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Stanton, Robert; Doering, Thomas M.; Macgregor, Campbell; Borges, Nattai; Delvecchio, Luke – Measurement in Physical Education and Exercise Science, 2019
Countermovement jump (CMJ) height is an important parameter in physical performance. This study compared CMJ height measured using ChronoJump contact mat (CJ) and Myotest accelerometer (MT) systems with a force platform (FP). Thirty recreationally active adults (32.1 ± 10.4 years, 75.9 ± 12.0 kg, 173.2 ± 6.3 cm) completed a CMJ protocol where…
Descriptors: Physics, Motion, Performance Factors, Scientific Concepts
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Yuksel, Oguzhan; Erzeybek, Mustafa S.; Kaya, Fatih; Kirazci, Sadettin – Journal of Education and Learning, 2019
This study aimed to investigate the effects on the dynamic balance of two different resistance training in male basketball players. 25 male basketball players who were over 18 participated in the study voluntarily. Participants were divided into two groups by using random sampling method as VertiMax strength training group and traditional strength…
Descriptors: Muscular Strength, Training Methods, Motion, Athletes
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Smith, Carmen; Walkington, Candace – Australian Mathematics Education Journal, 2019
Embodied mathematics activities involve students engaging in physical actions to help them better understand mathematics concepts. Current research shows these types of activities have great potential to help students develop conceptual understanding. The authors present four principles for designing embodied mathematics activities and give…
Descriptors: Instructional Design, Mathematics Instruction, Mathematical Concepts, Concept Formation
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Seyhan, Sinan – Journal of Curriculum and Teaching, 2019
The parkour is a physical activity that contains special technique applications and requires a great number of jumps. The purpose of this study was to investigate the effects of 8-week strength training on the jump heights of the traceurs (parkour practitioners). A total of 12 traceurs, including 6 individuals as the control group and 6…
Descriptors: Program Effectiveness, Muscular Strength, Physical Activities, Training Methods
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Lindgren, Robb; Morphew, Jason; Kang, Jina; Junokas, Michael – Mind, Brain, and Education, 2019
Research from brain science and the learning sciences support the notion that human cognition is grounded in our sensorimotor engagement with the physical world and that processes of learning can be shaped by our movements and actions. Increasing recognition that effective educational interventions can be seeded with embodied actions is paralleled…
Descriptors: Neurosciences, Schemata (Cognition), Sensory Integration, Nonverbal Communication
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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Boker, Steven M.; Cohn, Jeffrey F.; Theobald, Barry-John; Matthews, Iain; Mangini, Michael; Spies, Jeffrey R.; Ambadar, Zara; Brick, Timothy R. – Journal of Experimental Psychology: Human Perception and Performance, 2011
During conversation, women tend to nod their heads more frequently and more vigorously than men. An individual speaking with a woman tends to nod his or her head more than when speaking with a man. Is this due to social expectation or due to coupled motion dynamics between the speakers? We present a novel methodology that allows us to randomly…
Descriptors: Video Technology, Speech Communication, Motion, Sexual Identity
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications