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Showing 1 to 15 of 33 results Save | Export
Ansari, Fazel; Seidenberg, Ulrich – International Association for Development of the Information Society, 2016
This paper discusses the complementarity of human and cyber physical production systems (CPPS). The discourse of complementarity is elaborated by defining five criteria for comparing the characteristics of human and CPPS. Finally, a management portfolio matrix is proposed for examining the feasibility of optimal collaboration between them. The…
Descriptors: Problem Solving, Cybernetics, Feasibility Studies, Human Factors Engineering
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Whyte, Elisabeth M.; Smyth, Joshua M.; Scherf, K. Suzanne – Journal of Autism and Developmental Disorders, 2015
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism.…
Descriptors: Intervention, Autism, Educational Games, Design Requirements
Johnson, William C.; Ormond, Paul – Facilities Manager, 2013
If properly installed, optimized geoexchange systems can be one of the most cost effective, powerful options to accomplish the goal of improved energy efficiency and reduced carbon emissions. Accurately quantifying field performance is an important step in designing a system that is the proper size and capacity. The authors share the real life…
Descriptors: Educational Facilities Design, Cost Effectiveness, Energy Management, Energy Conservation
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Guimaraes, E. G.; Cardozo, E.; Moraes, D. H.; Coelho, P. R. – IEEE Transactions on Learning Technologies, 2011
The design and implementation of remote laboratories present different levels of complexity according to the nature of the equipments operated by the remote laboratory, the requirements imposed on the accessing computers, the network linking the user to the laboratory, and the type of experiments the laboratory supports. This paper addresses the…
Descriptors: Laboratories, Client Server Architecture, Program Design, Program Implementation
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
Garcia Laborda, Jesus; Magal-Royo, Teresa; Lopez, Jose Luis Gimenez – Online Submission, 2011
As the use of mobile learning educational applications has become more common anywhere in the world, new concerns have appeared in the classroom, human interaction in software engineering and ergonomics. new tests of foreign languages for a number of purposes have become more and more common recently. However, studies interrelating language tests…
Descriptors: Foreign Countries, Electronic Learning, Language Tests, Computer Software
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Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Kennedy, Mike – American School & University, 2006
Educators and school designers place a high priority on creating facilities that enhance learning. That applies not only to how a school is built, but also to the materials and equipment used. Just as acoustical treatments or well-placed windows and skylights can make a classroom more conducive to learning, so can the right furniture. Desks,…
Descriptors: Classroom Environment, Furniture, Physical Environment, Human Factors Engineering
Kennedy, Mike – American School & University, 2007
In recent years, more education administrators and designers have embraced the potential benefits of daylighting. They have been persuaded that using natural light to illuminate facilities enables schools and universities to conserve energy and provide a learning environment in which students perform better. For daylighting advocates, the…
Descriptors: Natural Resources, Lighting, Building Design, Energy Conservation
Dickelman, Gary J. – Performance Improvement Quarterly, 1995
Reviews and summarizes "Things That Make Us Smart," a book by Donald Norman that defends human attributes in the age of electronic systems. Topics include human performance; kinds of cognition; kinds of learning; design principles for electronic performance support systems; and examples. (LRW)
Descriptors: Cognitive Style, Computer System Design, Design Requirements, Human Factors Engineering
Kennedy, Mike – American School & University, 2007
With classroom Internet access nearly universal in public schools and computers ubiquitous on every school and university campus, classroom furnishings have evolved to accommodate the machines so students can take full advantage of the technology. The desks, tables and other furniture that a school chooses for its computers will depend on the…
Descriptors: Computers, Internet, Computer Uses in Education, Computer Centers
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Radhakrishnan, T.; And Others – Information Processing and Management, 1982
Describes an interactive data retrieval system which was designed and implemented for casual users and which incorporates a user-friendly interface, aids to train beginners in use of the system, versatility in output, and error recovery protocols. A 14-item reference list and two figures illustrating system operation and output are included. (JL)
Descriptors: Computer Programs, Databases, Design Requirements, Human Factors Engineering
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Leggate, Peter; Dyer, Hilary – Electronic Library, 1985
This second in a series of six articles introducing microcomputer applications in smaller libraries describes the main microcomputer hardware components--processors, internal and external memory, buses, printers, communications, hardware. Importance of ergonomic factors in equipment design, multi-user and network configurations, and the role of…
Descriptors: Communications, Computer Software, Computer Storage Devices, Design Requirements
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